Forum Replies Created

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  • David Cabestany

    August 5, 2014 at 10:37 pm in reply to: 32gb can’t render 4k?

    I think I’ll have to do that. I prerendered the two most complex layers but evidently wasn’t enough.

    Quick question though, I started a new render a couple hours ago and at first it started ok with MP off, however when I returned to check on it it was stopped (as in done) and where it normally says how long it took it said: “Will continue from 0:00:23:26. I clicked Render again and it didn’t start again.

    The log shows the comp as finished rendered but it only rendered the first 23 seconds, the project is over 4 minutes.

    I never saw a render interrupted and that “Will continue from…” before. Does this mean that the machine ran out of memory and stopped?

    Thanks again,
    D.

  • David Cabestany

    August 5, 2014 at 9:45 pm in reply to: 32gb can’t render 4k?

    Hey guys thanks for your help.

    I’m on Mac and no, I can’t render the first full frame, no file is created at all when I click render. However I can see it full res full size inside the composition panel while I work in it.

    Eric, I tried rendering to every codec available on my machine including prores, avid, h265(qt wrapper) and uncompressed, as well as several types of image sequences. I tried first 30 seconds, then 10, then one. Nothing worked.

    Todd, although I have a background layer that is over 6,000 pixels wide scales down I’m almost positive that the offending plug in is one called Fullglobe, which die to the nature if the project needs to be applied to each layer individually, 194 times. Then each instance of the plug on has 6 or 7 expressions, some reference other layers in the same comp, some reference several external documents. I’m guessing the calculation of all those expressions it’s a huge burden for the program.

    However the plug in has a “preview” setting which in turns changes the size of the comp to 2048×2048 (distorts everything to look as if it was on a sphere, in fact that’s the main purpose of the plug in. Whenever I’m in this preview mode I can render, it takes a long time but it renders.

    I don’t have 3d layers in the main comp, however I have several I’m the nested comps.

    Thanks,
    D.

  • David Cabestany

    August 5, 2014 at 2:55 pm in reply to: cache on external vs internal ssd?

    My imac has a 256gb internal ssd drive and a 2tb 7200 rpm drive, I keep the software and cache on the ssd but lately I’m running out of space and I’m always getting a warning about my cache folder not having the specified amount which is around 60gb, should I buy an external thunderbolt ssd drive and levea it exclusively for cache?

    I was looking at an Elgato ssd thunderbolt 240 gb but there’s a few complaints about the drive dying after a while.

    https://www.amazon.com/Elgato-Thunderbolt-Solid-State-10024024/dp/B007FNKAYQ/ref=cm_cr_pr_product_top

    Can anyone vouch for this drive or recommend a good, reliable and fast drive for cache files?

    Thanks.

  • David Cabestany

    July 28, 2014 at 7:46 pm in reply to: Markers and expressions

    How would this expression work if the animation does not begin at 0? Do I have to change n=0 to n= (the time where animation happens for the first time)?

    How do I write seconds and frames into an expression, for example 5 seconds 12 frames?

    Thanks.

  • I’ll look into that.

    Thanks a lot Dan.

  • I know this is super old, but if you’re still looking for a solution to your problem there’s an script called True Comp Duplicator on aescripts.com that can help you with that. It’s by far the most useful script I own, it’s $25. Very highly recommended.

  • David Cabestany

    July 14, 2014 at 2:45 pm in reply to: Rendering Problems

    Wow, super old thread, but perhaps someone can help me?

    I just found this morning that the render I set up last friday was missing the first 55 seconds (out of almost five minutes).

    My work area is set to the entire timeline. In the past I’ve had some other issues such as no audio when setting the output to audio or corrupted audio when setting it to on.

    I’m not entirely positive, but i think this problems started when I installed 2014 a few weeks ago.

    Anyone experiencing similar issues? Do you find a correlation between them and having both CC and 2014 in the same machine?

    thanks,
    D.

  • David Cabestany

    July 9, 2014 at 6:52 pm in reply to: FBX sequence export for Autodesk Flame

    Hey Tim, did you ever figure this out?

    I’m trying to do the same here.

    Best,
    David.

  • David Cabestany

    July 8, 2014 at 1:25 am in reply to: Limit the sensitivity of the add vertex tool?

    Exactly, I need to do what Kevin said, and I guess I’ll have to do it like Tim suggests, but I should be able to do so without this annoying issue, not sure if it’s a bug or what, but 40 pixels seems like a lot to me.

    Thanks a lot guys.

  • David Cabestany

    July 7, 2014 at 9:07 pm in reply to: Limit the sensitivity of the add vertex tool?

    Yes, I know, but the problem is as I’m creating each of the mask, when I’m to add the next point it changes to the other tool, and I can’t lock it because I haven’t finished tracing the mask yet.

    Best,
    D.

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