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FBX sequence export for Autodesk Flame
Hi all,
I’ve got a animated 3D logo in Cinema 4D. Animations include a boolean effect which seems to be un-bake-able and two FFD deformer animations which I’ve successfully baked using the point cache tag. I would now like to export each frame of the animation to FBX frame sequence to import into Flame. I cannot seem to figure out how to get Cinema to actually create the sequence and can only get a single frame of the build (whatever frame the time positioner is on when I export).
I admit I’m not an expert on FBX, so if I’m missing something obvious I apologies. Thanks for any help in advance.
-Monty