Forum Replies Created

Page 18 of 66
  • David Cabestany

    June 21, 2016 at 4:55 pm in reply to: Line break expression is eating one character

    Yes sir, that was it.

    Thanks!
    D.

  • David Cabestany

    June 21, 2016 at 4:02 pm in reply to: How to randomly change color of characters

    Thank you, thank you thank you.

  • David Cabestany

    May 24, 2016 at 8:38 pm in reply to: Anyone know how to animate lip trills?

    I used a combination of morphs and deformers.
    Thanks.

  • David Cabestany

    May 19, 2016 at 2:29 pm in reply to: Garbled objects on R17

    No one?

  • Thanks man, much appreciated.
    I’m slowly getting there:

    This is two materials laid on top of each other on the same model.

    Best,
    D.

  • I tried adding the “fill” and “stroke” in the same material, but wasn’t getting the desired effect. How do I mix textures?

    Thanks,
    D.

  • Yes, they are in the exact same coordinates.

  • David Cabestany

    May 6, 2016 at 3:46 am in reply to: Divide by zero? error on first frame

    I could keyframe it but then I’ll have more keyframes to tweak when the values change per the client, the more keyframes the more opportunity for errors to happen.
    What I’m trying to do is to have a minimum amount of keyframes (in this case only two) and have the entire comp update all the values in all the layers based on just this two keyframes.

    Everything is working as expected except for this layer.

    Edit: I just fixed it. When you mentioned that the linear expression is acting as a bridge, I changed it for an ease expression, now it is animating as expected.
    Still very perplexing, though.

    Thanks a lot for your help Dan.

  • David Cabestany

    May 6, 2016 at 3:42 am in reply to: Divide by zero? error on first frame

    I could keyframe it but then I’ll have more keyframes to tweak when the values change per the client, the more keyframes the more opportunity for errors to happen.
    What I’m trying to do is to have a minimum amount of keyframes (in this case only two) and have the entire comp update all the values in all the layers based on just this two keyframes.

    Everything is working as expected except for this layer, I have basic additions, this percentage values and a couple circles that complete accordingly to the percentage, if I change the value of the end keyframe everything updates automatically, except for this single layer.

    Best,
    D.

  • David Cabestany

    May 6, 2016 at 3:27 am in reply to: Divide by zero? error on first frame

    Crap. You’re right. As usual.

    So, why the expression in the second layer animates over time? Is it because the sliders are also referencing the first set of keyframes using a linear expression?
    I honestly don’t know what’s going on here.

    Is there a way to make the first layer behave the same way as the second one?

    Best,
    D.

Page 18 of 66

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy