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Black dots on texture, can anyone tell me what are they?
I’m trying to replicate this material:
I created a material with a fresnel on the alpha channel and a light blue on the luminance channel. that gave me the blue glowy contour of the shape. then I created another material with a 3D gradient on the luminance channel.
I haven’t figured out the reflectiveness yet.
It looks close to what I’m looking for, but there are several black spots on the surface that I don’t quite understand why they are happening.
I’m applying each material to instances of an original untextured object which is hidden.
Can anyone tell me what are those dots?
Thanks in advance.


