Forum Replies Created

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  • David Bogie

    March 18, 2009 at 2:12 pm in reply to: creating a soundwave particle animation

    > but knowing bogie is a fan of mr. maffitt’s card dance, a similar effect could be done with card dance and the wave world layer map… < Brian Maffitt had a tutorial for Card Dance back in the AE5+ days that used all four color channels of a movie layer to drive four different aspects of Card Dance with four different grayscale movies. It was a singular moment in my comprehension of using grayscale layers as compound sources. bogiesan

  • David Bogie

    March 16, 2009 at 10:57 pm in reply to: creating a soundwave particle animation

    That demo only has one set of particles and they’re just looped and repeated. If that’s all you need to do, hand animating 50 individual particles is easier than trying to use Particle Playground.

    Shoot, I don’t know anyone besides Kevin Camp who has ever even OPENED Particle Playground. Kevin is the only guy on the planet besides Brian Maffitt who can say “ephemeral property mapping” with a straight face.

    bogeisan

  • The ring of cows is a 3d placement of objects that appear in temporal space. Not the same thing at all.

    Most of these effects are created i 3D modelers. Precomping 2d objects into 3d comps and then stacking those in master 3d comps is not particularly difficult but AE just is not geared toward this kind of animation. Not at the beginning of your 3d work anyway.

    If you really need to understand AE’s 3d way of dealing with 2d objects, invest in any of the Meyer’s books.

    The first red pond ripple rings can be created using WaveWorld and Colorama.
    Those circular light trails look like simple stationary objects that might be applied to a CC Sphere or CC Cylinder. they don’t really look like 3D objects to me. which makes things very simple.
    The curved text can’t be done in AE because AE will not bend something that way. You can wrap it around a CC Sphere but CC filters are not real 3D objects although they can be stacked inside each other and, using selective rendering of the front or inside, you can do some lovely simulations of 3D.

    bogiesan

  • David Bogie

    March 13, 2009 at 4:40 pm in reply to: Clean Z-Axis Rotation

    Open each later indedently, use the Pan Behind tool, and move the anchor to the geometric centr of the object.

    bogiesan

  • David Bogie

    March 13, 2009 at 4:39 pm in reply to: New FCP rumor from macnn

    Crystal ball-gazing about Apple is a hobby.
    So is reading the rumor sites.
    if you look at the records of such sites, you can do just as well by guessing or throwing darts at a wall wearing a blindfold.
    Most of those same Apple rumor sites totally missed last week’s iPod and Mac mini intros. I mean, 4gigs for $80 with a form factor that is not much larger than a AA battery is pretty darned BIG news since there are 10s of millions of iPod users but only a million FCP users. None of the rumor sites even saw those coming.

    When the long-anticipated FCP release happens, it will happen. And we’ll all be surprised, tickled, pleased, disappointed, and angry.

    bogiesan

  • David Bogie

    March 13, 2009 at 4:34 pm in reply to: Why can’t I use the Edit-Undo function

    Has undo EVER worked for you in previous projects?
    There’s only one reason undo won’t work, you haven’t done anything to undo.
    Maybe two reasons. you’ve set the prefs to 0 levels of undo.
    Okay, three reasons. FCP is broke.

    bogiesan

  • What are the sequence settings? Are you using an interlaced codec in your sequence?

    bogiesan

  • David Bogie

    March 13, 2009 at 4:30 pm in reply to: Help! Rendering Images in sequence is blurring them!

    [Jonathan Burks] “I am having some problems with rendering some graphics I’ve created in both Adobe Illustrator and Photoshop once I’ve placed them in the sequence. They appear crisp and usable before I set them to render, but once the rendering is complete they go soft and are useless.

    What is your relase format? what are you going to do with your video program?
    Here’s the piece of the video conceptual universe you’re missing: Video is a limited pixel delivery format. The window is 720×480 pixels. That’s all. If you bring in a Photoshop piece that is 2k pixels on a side, it has to be scaled down to fit the video window. Video based on pixels, not vectors. If you bring in vectors from Illustrator they have to be converted to bitmapped pixels.

    [Jonathan Burks]Am I missing a setting in Rendering controls that can change this? or is this just what I am going to get with this program? PLEASE HELP! “

    Video is great fun. You just need to learn how to use it. I’ve been in this business for 40 years and I’m still learning about this digital crap. But you have to begin with a willingness to grasp that video is w-a-y different from print.

    bogiesan

  • David Bogie

    March 13, 2009 at 3:44 pm in reply to: Light on a text path

    [Dave Montague] “Is there a way to import or create a path representing a word or shape? Like creating an outlined word in AI and importing it in as a text path and having light follow the path like you can do with a spline? Make sense?”

    Not yet. See the manual for importing paths from Illustrator. Once you have a path in Motion, you can assign it to be a motion path.

    But you have yet to define “light” as an effect or an object. Creating a glint that appears along a path is a different operation than assigning a light object to follow a path that is the outline of a glyph. ONe reason you’re confusing me is I cannot imagine what you’re hoping to accomplish by having a light object follow a glyph. And if the glyph is a letter than has a counter, which path would you follow?

    bogiesan

  • David Bogie

    March 12, 2009 at 9:33 pm in reply to: how do they do these?

    The bike has to be shot at a relatively high shutter speed, say 125 or 250. You’ll need lots of light and you’ll also notice it’s in focus and that implies a good focus puller on the camera or a good depth of field at a a small f-stop further implying there was a TON of light on the subject. Shooting with a bank of sequential strobes is a lot of fun and can be rigged pretty easily with an old fashioned board of thumbtacks and a firing lead. The strobes you would blow off on a single exposure using a still camera and fairly dark room.

    bogiesan

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