Forum Replies Created

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  • Davesink

    March 15, 2007 at 5:40 pm in reply to: 3D Shadow prob

    When I did a similar project, I needed to turn OFF “accepts lights” for the 3D layers. The shadows still show up, but the layers were more evenly lit. You might want to try both ways to see what works in your case.

    Dave W.

  • Davesink

    March 14, 2007 at 3:28 am in reply to: Path Deformer Issue!!!

    There’s an R10 compatible update. Contact Renato at https://www.tarabella.it/c4dbeta/plugin_detail.php?Id_plugin=18

  • Davesink

    February 26, 2007 at 2:42 pm in reply to: Hello yet again guys.

    A little late in her, but if your just lofting rings, drawing a spline of the cross section and using a latheNurbs may give you the most control since you can adjust the spline and have it update dynamically.
    Dave W.

  • Davesink

    February 21, 2007 at 5:05 am in reply to: newbie: bump mapping

    Brian suggestion of making a second material with a bump only and no color (or any other attereibute) normally works, but NOT for the Bhodinut (SLA) shaders. Try it with the Danel Glossy shader for instance. Make your second material with bump only and add it to the right of your Danel material (make sure “mix textures is UNCHECKED). Just a black material, right? NOW go back to your bump material and check “Alpha”. Select “color” from the pulldown menu and set it to 50% grey. Rerender. Voila! There’s your bump. Hope this helps!

  • Davesink

    February 18, 2007 at 4:22 am in reply to: newbie: bump mapping

    Make a 2nd material with your bump map and 50% grey in the alpha channel and layer it over your Bhodinut/SLA shader.

    Here’s a recent thread on C4D Cafe:

    https://www.c4dcafe.com/ipb/index.php?showtopic=19963&hl=

  • Well it looks like in the example they used, they connected the letters with a horizontal line so it could be drawn as one path, as if it were drawn with an “Etch-a-Sketch

  • Davesink

    February 6, 2007 at 4:10 am in reply to: Multi Layer Specular

    Specularity maps would normally go in the specular color channel in C4D, but it sounds like the sparkly effect of the fibers might show up better if you put your “sparkle map” in the luminescence channel and still have your specularity effect the overall weave. Hard to tell really without seeing an example.

  • Davesink

    February 2, 2007 at 6:03 pm in reply to: After Effects Orientation from C4D

    I just saw another post a little further down that External Compositing may be a bit flakey in R10. I’m still running 9.6 and everything seems OK there.

  • Davesink

    February 2, 2007 at 6:00 pm in reply to: After Effects Orientation from C4D

    Are you using an External Compositing tag on you objects in C4D? If so, these should come in to AE with nulls assigned to the correct position/rotation of the objects’ axis.

  • Davesink

    February 2, 2007 at 3:19 pm in reply to: 2 splines into one continous spline for a camera path

    Select 2 or more splines and run Function/Connect then select pairs of endpoints and run Stucture/Edit Spline/Join Segment. Use an Align to Spline tag for your camera on the resulting spline and animate position from beginning to end . It should run the entire length of the spline. You may need to assign soft interpolation to the joined points to get a smooth camera move.

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