Forum Replies Created

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  • Dan Fredley

    June 21, 2012 at 8:09 pm in reply to: Change orientation of corner pin in mocha

    Use the rotation option on this script:

    https://aescripts.com/cornerpinner/

  • Dan Fredley

    June 21, 2012 at 6:43 pm in reply to: Script to remove keyframes that are the same

    Try setting the threshold to 10.

  • Dan Fredley

    June 21, 2012 at 4:16 pm in reply to: Key frames are acting up

    I would also suggest that you go to Preferences>General and click the checkbox that says “Default Spatial Interpolation to Linear”. That way you can add and control bezier curves manually in the composition window or graph editor.

  • Dan Fredley

    June 21, 2012 at 1:56 am in reply to: Script to remove keyframes that are the same
  • Dan Fredley

    June 21, 2012 at 12:54 am in reply to: Weird lines in Font CS5.5

    Great–a better way to turn off the stroke is to just disable it permanently by selecting the stroke color (square box with square hole) then selecting the little white box that has a red line through it to choose “No Stroke Color”. Hope that helps.

  • Dan Fredley

    June 21, 2012 at 12:46 am in reply to: Weird lines in Font CS5.5

    It’s because you have a 2 px stroke with faux bold enabled. Get rid of the 2 px stroke and you should be fine (change from 2 to 0 where it says stroke over fill and change it to All Fills Over All strokes)

    If you want the 2 px stroke then get rid of faux bold or put all fills over all strokes and increase the stroke size until it appears.

  • Dan Fredley

    June 20, 2012 at 11:49 pm in reply to: Crashing?

    Try turning on Caps Lock before opening your project. It’s probably an effect that is causing the problem. Close all comps then turn Caps Lock back on. Then reopen your comps. Sometimes that solves it.

  • It sounds like render order is your issue.

    From Adobe help:

    Within each raster (non-vector) layer, elements are applied in the following order: masks, effects, transformations, and layer styles. For continuously rasterized vector layers, the default rendering order is masks, followed by transformations, and then effects.

    You don’t want to continuously rasterize the solid layer with fractal noise otherwise it will do the 3D transform first then the 2D fractal noise effect afterwards. You could precomp the fractal noise layer, but there is no point–just turn off continuously rasterize. If you put fractal noise on a shape layer then you’ll have to either precompose it or move the effect to a solid.

    If you want better quality on the fractal noise it is better to create a huge precomp with huge text and a huge fractal noise layer. If you take this route, do not collapse transformations on the 3D precomp in the main 3D comp.

  • Unparent the null place it at the top then paste this expression on the position of all layers underneath–must be in order in the timeline since this expression uses the relative (index-1)–in other words it pulls info from layer above). This one only reads the y value if that’s all you want to affect:

    [value[0],thisComp.layer(index-1).transform.position.valueAtTime(time-2)[1]]

    Or if you want to have control over both values:

    [value[0],value[1] + thisComp.layer(index-1).transform.position.valueAtTime(time-2)[1]]

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