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Continuously Rasterize, Text, Alpha Matte…and precomp !
Hi everyone,
here is my problem.What I want to do:
I need to have a very big text (that is to say that on the beginning of the comp, we only see parts of the letters, so it is very big!) in my comp.
In this text, I want a texture (to make it simple, a fractal noise).
I will animate each letters as if someone write this text (you know, this very popular effect !). So I need to create masks around each “parts” of the letters, so that each letters are cutted out in numerous parts… for exemple “T” is decomposed in vertical bar + the horizontal bar etc etc…. Hope I’m clear.And of course in the final composition, I need everything animated in 3d
What I am doing :
I am creating a first precomp, called “Animated Text” : in this precomp, I cut out every letters and design my “reveal” animation. I make all elements 3d.
I am creating a second precomp called “Textured Text”. In that comp I put “Animated Text”,and a new layer with my texture. I use Track Matte to texture my texte, I put every layers in 3D and i check “Continuously Rasterize” for every layers. (remember, I want to use a big version of my text, so I need to turn on this option, in order not to have a dirty blury result in my final comp)
At last, I am creating a third compostion, where I put the “Textured Text” precomp, check the continuously rasterize option, I’m adding other elements, all in 3D, a cam, and I animate everything.The result :
And it doesn’t work… The text give me weird results, unless I uncheck “Continuously Rasterize” for the layer… Then the animation in 3D is good, but of course, my text layer is dirty…Any explanations ?
Thanks in advance, I hope it’s clear and forgive my english !