Crasse Deux
Forum Replies Created
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found out a solution !
– create a polygon selection tag on the base mesh
– check use fields in the tag and use a field to drive the selection
and then put the selection as the hair/roots link !
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seems to be a problem with the alpha channel of your original material (looks doesn’t work well with empty areas, by ’empty’ I mean alpha=0) so basicly if you try to put a black background for example behind your image and then put the looks effects on a layer above your image and the background, how does it… looks ?
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Hi !
first, thanks for your answer !
about my viewport problem, I don’t think it comes from the snapping modes, I use them a lot (snap to grid, grid-points, objects etc…) and here my camera/viewpoint isn’t snapped on something, it’s more like when I try to move my point of view / active camera, using either the pan tool, zoom tool, rotate tool on the top right corner of the viewport or directly the mouse, it seems to be glued on something (it moves reaaaaaaaaaaally slowly), and if I insist, sometimes it get unglued and I can move freely again.
about the f-curve mode, I don’t think it comes from quantization either. In fact in most case I’m not moving keys on the x-axis (temporally) I’m trying to move them on the y-axis (to change their value) and it seems that keys value are magnetised to their original one when I try to change them graphically in the f-curve display using the mouse, and so I can make subtle change.
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Crasse Deux
April 26, 2016 at 4:50 pm in reply to: Locating the right point with the point node in Xpressothanks ! that works ! (never used the structure manager before, useful window 🙂 )
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Hi !
Yes I did that, but didn’t get any results, clones order changed a bit between Iterate and Random, but still, they are ordered the same way on each segment.
However I located a bit the problem.
It come from the SplineWrapper.
If I use the cloner on object mode and then use the MoSpline as the object, clones a randomly dispatched on the segments, but in my case that won’t do the job because i need the clones to be wrapped on the spline. (the object mode keep the clones “rigid” and they don’t bend according to the spline).Another fact, even If I “rasterize” the Mospline (pressing C) to turn it into a regular spline, Using the spline wrapper, clones still are ordered the same way on each part of the spline that were segments. really weird…
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glad that helped !
about your particles shape, yes you can change them to whatever you want as you can use compositions as particles.
in your case, if you want to have feathery glowy spheres, there is 2 possibilties :
– the simplest (less control over the result, but can do the job in some cases):
in your particle type dropdown menu, choose GLOW sphere
(no DOF, which mean you can’t use depth of field blur from a camera with it)
Then you can play with the glow parameters a bit below, as they are available.
also you can randomize particles opacity and size, result could be better.– slightly more works (but better result) :
.keep particles as spheres, add feather to particles (and randomize size and opacity if needed)
.then add a glow effects on the FORM layer (below it), or create a effect layer above the FORM layer and add it on
.in the GLOW effect, play with the Threshold (ie 50%) Radius (ie 16) and intensity (ie 8)
then change the B color to something closer to white (a blueish white, or yellowish white, or whatever color you wish your glow to be tinted)
Also, if you have plugin like Starglow, you can also play with it, it gives nice shininess streaks (change the colors of the starglow first cause it comes with weird colors at start)About your mask comp length, you can make it longer :
First open your mask comp, then edit composition settings (Ctrl+K) and give it greater duration if needed.
Then if the masked image is a still image and you want it to be longer, select it and go the Layer menu -> Time -> freeze image (a square key should appear on the time Remap effect of your layer).
Then you can lengthen your masked image in the composition panel.hope this help
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First if you using a layer with a mask on it as a Layer Map for FORM, it won’t work unless you precomp it (if not, FORM won’t be aware of the mask).
So You want the particles to be a particular color(s) of your choice and not the ones from the layers maps ?
in Trapcode Form, in the layer Maps menu -> Color and Alpha : in “functionality” choose “A to A” (alpha to alpha) this way form doesn’t use colors from your original layer, just the alpha of it. (and the map over parameter is in most cases XY)
This way, you’ll be able to choose whatever color(s) you want for your particles (using particles colors parameter, shading etc…)
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I didn’t knew that ! great infos here ! thanks
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Hi !
in your example video, I think base material is vector drawing, Imported in AE and turned into shape layers, with a “wiggle paths” Added to it (from the “Add” drop-down menu of the shape layer).
more details here (the wiggle path part start a 2:40) :
https://www.youtube.com/watch?v=sAlZt0qWOz4also, you can decrease framerate (between 12 to 16 fps) to give it a “hand made” feel using the Posterize Time over your precomped main composition.
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Hi !
it’s not an expression, but there is a shortcut to adjust a layer to the size of its composition :
select your layer and press ctrl+alt+F (if the layer isn’t homothetic to its composition it will be deformed).if you prefer using expression (more control, and you’ll be able to keep proportions of your layer), there is thread about it here :
https://forums.creativecow.net/thread/227/14016hope this help !