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hair/roots growth area
hi people ! i’m having a problem here with hair object.
I’m trying to grow roots only in a dynamic selection (either a vertexmap or proximal shader are possible)
but it seems the hair objects doesn’t react to vertexmap as link (where Fur does, but fur is too minimalist for my project) neither react to proximal shader in the roots density tab
the only solution atm I have is too generate roots and clone all over my mesh and then use vertexmap/proximal shader in the hair shader in the lenght tab
but that’s a huuuuuge waste of computation as my base mesh i really huge and the zone I need roots on is small
I know i can just create a polygon selection, but i need to keep it dynamic
does anybody knows how to grow hair roots only in a part of a mesh defined by a vertexmap or a proximal shader ?