Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D hair/roots growth area

  • hair/roots growth area

    Posted by Crasse Deux on July 29, 2021 at 8:08 am

    hi people ! i’m having a problem here with hair object.

    I’m trying to grow roots only in a dynamic selection (either a vertexmap or proximal shader are possible)

    but it seems the hair objects doesn’t react to vertexmap as link (where Fur does, but fur is too minimalist for my project) neither react to proximal shader in the roots density tab

    the only solution atm I have is too generate roots and clone all over my mesh and then use vertexmap/proximal shader in the hair shader in the lenght tab

    but that’s a huuuuuge waste of computation as my base mesh i really huge and the zone I need roots on is small

    I know i can just create a polygon selection, but i need to keep it dynamic

    does anybody knows how to grow hair roots only in a part of a mesh defined by a vertexmap or a proximal shader ?

    Jim Scott replied 4 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Crasse Deux

    July 29, 2021 at 2:15 pm

    found out a solution !

    – create a polygon selection tag on the base mesh

    – check use fields in the tag and use a field to drive the selection

    and then put the selection as the hair/roots link !

  • Jim Scott

    July 29, 2021 at 6:29 pm

    Thanks for the follow-up.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy