Forum Replies Created

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  • Crasse Deux

    July 26, 2013 at 12:15 pm in reply to: projection on a moving “cloned” surface

    Hi there !

    this solution worked well 🙂 !

    But in order to use it effectivly on this project (according to what people ask me ) I would need to be able to render only this texture.

    in other words I already renderer my clones without the logo projection over it, and I would like to know if I can render only the projection in a second time ( in order to rebuild the image in after effects, so I can render different projection in c4d, some logo, some texts etc… and play with them in after effects) so the rendering time should be quick with the single texture.

    simply : Is it possible to render only one single texture of the scene ? (without everything else, just alpha)

  • Crasse Deux

    July 25, 2013 at 2:09 pm in reply to: projection on a moving “cloned” surface

    Great ! thanks for help 😀

    I’ll try it as soon as I have time to get back on this project (should be tomorrow) i’ll then give feedback here ^^

  • Crasse Deux

    July 24, 2013 at 3:05 pm in reply to: projection on a moving “cloned” surface

    Hi (re) 🙂

    in fact I want the image to stick to the center of the composition, the clones moves from left to right, the twist and other movements (from a noise movement generator I put and control on the cloner), but the projected image stick to the center of the composition and should be just deformed depending on the clones position/orientation beneath it.

  • Crasse Deux

    October 12, 2012 at 2:08 pm in reply to: problem with Time Displacement effect

    Hi there !

    back from my mosaic work. So finally it worked out, so here is what did work and what did not about this time displacement effect :

    – adding a global blur directly on the map did not work cause the time displacement effect seems to posterize gradients (and so blurs) from maps it use, so I still get edges, not straight, but edges anyway (with those damn pixels )

    – making my comp 2 times bigger nearly worked out, but i still get those bright pixels, they were smaller, but as the source video is globally dark and blured (analogicly it was shot with depth field blurs) so when a “clean” pixel appears somewhere in it, you can’t miss him xD

    – what I did first was to lower the time factor of the time diplacement effect (the first parameter, i moved it from 0.6 to 0.2) so the video was less messy but cleaner (lot’s of bright pixels where removed this way).

    – and finally I added manually on zones where pixels still appeared some light lens blur using my time displacement map plus a mask on it to just focalized on specifics zones.

    and so, no more aliasing and bright pixels ! hope this will help 🙂

  • Crasse Deux

    October 11, 2012 at 4:49 pm in reply to: problem with Time Displacement effect

    Thanks for your answer !

    ok so I’ll try with a blur directly on the map ! sounds good and also to work in 32bpc color environment (I always forget to try those parameters, unless I work on viuals with light gradients)

  • Crasse Deux

    October 11, 2012 at 4:35 pm in reply to: problem with Time Displacement effect

    Thanks for your answer Tim !

    yep I think this effects has limits, anyway I will try as you said to build my video into a double sized comp ( double HD *_* , my render time will be great xD ) and the other emergency solution in my case will be to play with localised blurs with the lens Blur (which work with gradient map also) to smooth those ugly edges as there is not so many of them in my project. It seems that they only appear when a “dark” moment of my video is edge to edge with a “bright” one, so I’ll try to manually modify my map to avoid that as much as I can.

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