Forum Replies Created

Page 125 of 163
  • Chris Smith

    August 1, 2005 at 4:45 pm in reply to: Creating Point Selections from Images

    Sorry, after actully opening C4D to look, it’s not a deformer but an object primitive called ‘relief object’. It can be found under either primitive menu.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 1, 2005 at 2:33 pm in reply to: Creating Point Selections from Images

    There’s probably a much slicker way, but I wonder if you use the image deformer on a plane so that it will say raise the points that are lighter. Then you can square marquee them in a front view window.

    Chris Smith
    https://www.sugarfilmproduction.com

  • You could build the city wih simple shapes then instance Lego type objects to the points of this simple geometry. Then have dynamic forces act on them so they fall to the ground. Bake the keys then play backwards.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 1, 2005 at 5:23 am in reply to: advice on new AE workstation
  • Chris Smith

    August 1, 2005 at 3:51 am in reply to: Distributing objects evenly over a sphere

    Stu, I made you a simple object to do what you want:

    https://www.sugarfilmproduction.com/ObjectsOnPoints.c4d.sit

    Open it in C4D. Click on the object ‘ObjectOnPoints’ You’ll see 3 parameters:

    Surface Object: Drag the object that objects will cling to (must be made editable so it has points).
    Instanced object: Object to stick on the points. (doesn’t need to be editable)
    Instance size: Self evident.

    Then start your timeline at frame zero and hit play and everything will appear. Of course you can hide the surface object so you just see the instances.

    Have fun.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    July 31, 2005 at 8:47 pm in reply to: advice on new AE workstation

    Geesh, PCs are so cheap, I’d say max everything out and see how it shakes out 🙂

    Steve, if I were a bettin’ man based on your responses I’d say you may know that AE7 will use more of it’s Open GL in some fashion.

    I know I’ve said this before, but will you tell Adobe for the love of god to please put in a real color corrector? Or seamlessly integrate CF (and add power windows).

    I know I sound like a broken record, but if AE7 doesn’t have one I’m going to start questioning Adobe’s seriosness about AE being a true video tool. This whole ‘Photoshop in Motion’ doesn’t work anymore 🙂

    Sorry for rant, I’m just hoping someone with an in with Adobe can shake the tree if the tree isn’t already shaken.

    Okay, pulse back to normal now.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    July 31, 2005 at 3:35 pm in reply to: duplicating crowds of extras

    The way it’s often done in movies and commercials (if it’s not digital extras) is to either do a lock off, or use motion control for moving shots. First shoot a plate shot with no one in the shot. Then take the small group and have them sit in one section with green screen behind them where there needs to show more extras. Then they change clothes and rearrange. Sit in the next section with green screen behind them once again where ever something may need to be placed behind them and so on till you have enough to fill the scene.

    We did a opening wide shot where we needed a group of people talking in front of a fleet of trucks. But we only had one truck. We locked off the cam. Shot a plate of the environment. Moved the truck to each position and shot some film. Then put the group of people in the FG with greenscreen behind them. The ppl were keyed out and the vans were masked. But vans don’t move or change shape so in that case roto is far simpler than setting up greenscreen on set whereas it is the opposite case for ppl.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    July 30, 2005 at 4:12 pm in reply to: Camera Tracking/Matching

    So I’m assuming you are generating your explosion in PI. Then animate the explosion in PI and save it to a Quicktime (w/ alpha of course) that is higher res then your output resolution. So your layer will have room to be moved around and not see the edges of your effect.

    Bring this effect and your vid clip into AE. Use the AE tracker to get tracking data on the clip. You may have to really work with it if there is a lot of motion blur. Once you get this data right, apply it to a null layer.

    Then parent your explosion to the null layer so it moves in sync with the clip. Now just grab your explosion clip in the comp window and repo it till it’s in the right spot. Also resize it to what you need.

    From this point on, it’s classic compositing: Color correcting it to match the scene, roto out objects that should be in front of it, etc…

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    July 30, 2005 at 4:07 pm in reply to: the beginning and the end

    not quite sure what you mean, but to move keyframes, select them and drag left or right.

    If you successfully stabilized footage, why are you trying to offset start and end points?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    July 30, 2005 at 3:58 pm in reply to: Best loop method

    Very nice work Dennis. Is most of it procederal? Like “into the Grid” was that modeled by hand, or was part of it then instanced many times? Sems there is a lot of instancing going on. Very interesting.

    Chris Smith
    https://www.sugarfilmproduction.com

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