Forum Replies Created

Page 89 of 122
  • Cassius Marques

    August 27, 2013 at 2:39 pm in reply to: Motion blur colour outline

    I seems right as it should to me. A magenta blurring over a cyan background should display as blueish.

    You’ll have to think that you should see things playing at the desired FPS, not frame by frame. Your eyes should perceive things the way they are suppose to.

    If you want to avoid or reduce that, you’ll have to color correct with adjustments on top of that.

  • Cassius Marques

    August 23, 2013 at 6:13 pm in reply to: Logic between the value and speed curves

    I meant an object can change speed (or go to a complete stop etc.) without accelerating/slowing down. It has to be sharp corners.

    [Gabriel Valkama] “…creating a similiar animation in 3ds max and then made a speed curve…”
    You’re probably changing the VALUE curve, not speed. I don’t recall max letting you change speed directly (or I never used that)

    [Gabriel Valkama] “Somehow the curves from both sides of a keyframe are not perfectly put together.” What curves? If you mean the “handles” that set the incoming and outgoing speed. They will be matched if you lock them together like I said on my previous post.

  • Cassius Marques

    August 23, 2013 at 12:30 pm in reply to: Logic between the value and speed curves

    In a case without inertia, all corner should be sharp. But still, by default if you smooth a keyframe (ctrl + click) the speed curve gets smoothed as well.

    In your first example (first SS) you smoothed only the value curve, not the movement. One should be able to get both types of animation. There is logic to it. But I’m with you when I say that maybe AE defaults to least used one.

  • Cassius Marques

    August 22, 2013 at 1:41 pm in reply to: Logic between the value and speed curves

    They do work quite the same, though I’ve been there thinking something was wrong! I believe Max has a single curve that will let you control value, never speed. If you want to make a faster movement at the start you’ll have to alter its value at that time or make a curve in the graph with handles.

    In AE you have them separated. But they influence each other. Increasing a keyframe outgoing speed lets you quickly set this parabolic curve behaviour(for the value) without the need to actually look at a curve graph.

    To avoid the camera nudges I usually just set a keyframe to linear (after all keyframes are there). This way I can see it’s in/out velocity. Then I’ll lock outgoing to incoming (keyframe velocity tab), after that I can set whatever easy in/out influence I want and the movement will remain smooth.

    It seems a pain at first, but I get better/faster results for camera movements in AE than I do in C4D (like MAX).

  • Cassius Marques

    August 21, 2013 at 12:47 pm in reply to: Xrefs not updating

    All I can think of is if you have the latest updates?

    I’ve had some trouble with xRefs before but that reloading function worked. My problem were with some dynamics being off time on some workstations.

    Have you tried going to the tag/layer and hitting the update there? instead of the menu function?

  • Cassius Marques

    August 20, 2013 at 4:54 pm in reply to: Delivery format query

    Very well explained Walter! I usually do know this kind of things when I take the time to think of it. But rarely we see all the nuances consistently put into words.

  • Cassius Marques

    August 20, 2013 at 4:42 pm in reply to: How is this logo animation done?

    Ae for the usual color correction, nothing else. They had the logo, imported to C4d, tesselated to small triangles and extruded them along spline deforms. Simple materials and lightning.

    Pretty straightfoward but very well executed.

  • Cassius Marques

    August 20, 2013 at 2:32 pm in reply to: How is this logo animation done?

    Absolutely done within a 3d app… For a start, you won’t be able to create those contact shadows in AE.

  • Cassius Marques

    August 19, 2013 at 8:42 pm in reply to: Suggestions for Light Stream Effect

    well, honestly? what would cost you more? a day, maybe two at work or a Trapcode Form license? Cause that reference image is pretty much a Form Preset.

    If I ABSOLUTLY HAD to recreate, I would start with some simple curved strokes spreaded on Z, low opacity, blending mode set to “add”. some glow. (for the look)

    Can you be more specific on the animation? May I’ll figure out something doable

  • Cassius Marques

    August 19, 2013 at 8:33 pm in reply to: How to CGI…

    From what I understood you’re having a hard time masking things out…

    well, there are several ways and hardly there is a “best way”. It will depend on how are the stuff that are/should be clipping your CGI.

    So i’ll try to give some examples and maybe get you thinking possibilities. If you have a wall/box/light post or anything else thats easily modelled I would recreate them and position them in the 3d scene as well, and use them as a matte there.

    If you have trees that are the only green thing in the footage. Try to use the color to mask it out.

    And when all else fails, you’ll either rotoscope as you probably noticed or you can try a few masks (never use a single one, go for multi masks for each moving/perpendicular shape in the object)

Page 89 of 122

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy