Cassius Marques
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If your stack is a short one (10 coins at most), i’d create a coin for each group and animate with nulls. You can keep stacking E3d instances to use more than 5 groups. But it becomes cumbersome later on.
For more than that I’d create the animation in C4D and export a sequence and just use Element3d as the renderer (as I do most of the times).
Cassius Marques
http://www.zapfilmes.com -
If you’re on a mac, VCP’s site says E3D needs OSX 10.8 or higher.
Cassius Marques
http://www.zapfilmes.com -
If you somehow can’t open the file, here is what you need:
Create a dotted, animated line(with a shape layer for example, just make sure its long enough). Set its anchor point to its left. move it and link it to your left beam null.
Add this expression to its rotation:a = thisComp.layer("Point A").position;
b = thisComp.layer("Point B").position;
v = b-a;
radiansToDegrees(Math.atan2(v[1],v[0]))Set this layer as to alpha matte bellow your beam.
Cassius Marques
http://www.zapfilmes.com -
I created one example, see if it helps.
10057_strokeddashedbeam.aep.zip
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
May 2, 2016 at 6:20 pm in reply to: Shortcut for “Create shapes from vector shortcut”I wrote one to run the command. (its just a call for the item, you can edit if you ever need to do another).
Download here 10040_01createshapesfromvectorlayers.jsx.zip
You should place it in your AE folder under “\Support Files\Scripts”. The reason it has a “01” before its name is for it to be the first file on the folder. This way AE sees it under File->Scripts.
All scripts there can be shortcutted under the “ExecuteScriptMenuItem01” in your shortcuts file.
Make sure you don’t add a duplicate shortcut for it. Otherwise it will take precedence over this.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
April 29, 2016 at 5:54 pm in reply to: Shortcut for “Create shapes from vector shortcut”If the command sits on any menu you can either:
Add or change the shortcut to it by messing with the shortcuts file. SEE HOW
If it ain’t there you can add a script to run it. Scripts can run any menu command. You can then place that script on AE’s script folder and you’ll be able to add a shortcut to it using the above method. You should google search for that.
If it is only a context right click option. There’s no way you can add a shortcut to it as far as I know. (but this is not your case).
Cassius Marques
http://www.zapfilmes.com -
Try the mesh warp or the reshape plugin. But if the airplane rotates too much, you end up having trouble keeping it in shape.
Cassius Marques
http://www.zapfilmes.com -
A plugin such as Trapcode’s particular can emit particles from a layer source. This layer can have an alpha channel, only where its alpha is above zero that the particles will be emitted. You can render out of your 3d application just the parts that you want to emit from instead of creating masks. And use that as your source.
For tutorials, search google for strings such as “particular layer emitter”.
As for making them believable, thats a whole other story. Do you have examples of what you’re trying to acchieve?
Cassius Marques
http://www.zapfilmes.com -
what do you mean by “particles that follow a mask”? Will you use a mask as an emmiter? Why not emmit them from an alpha source? I don’t believe that masks, just as an alpha, will pass any velocity vectors that would make the particles more believable.
But an alpha source is easily acchievable, a mask will need to be keyframed by hand.
Cassius Marques
http://www.zapfilmes.com -
Maybe because you should render out of AE and not cinema 4d.
Maybe they didn’t add the output modules. I’m not sure, never tried. Just guessing.Cassius Marques
http://www.zapfilmes.com