Cassius Marques
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Things are getting messed up because you have them parented to the solids?
Unparent, change the solid settings, parent again.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
February 13, 2017 at 4:12 pm in reply to: Continuously Rasterize a 3D layer with vector graphics insideYou can increase the resolution without the need to re-rig. Just precompose, double the resolution then scale the precomp back to 50%. (for everypart you have rigged). I do this all the time.
Cassius Marques
http://www.zapfilmes.com -
Some things to point out.
There are TWO forces on the plugin that you can control plus gravity. If you zero all out. It wont animate, though it will still be shattered. But in place.
Shatter is time dependant, the “shatter” happens at the layers in point. animating the strength parameter won’t make it unshatter. Its somehow counter intuitive at first, I know.
To do that you’ll have to precompose and reverse its time. Since you’ve got a take you probably will need to reverse the footage’s time, shatter, Precompose and reverse it back.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
February 7, 2017 at 5:38 pm in reply to: Keyframes are put on hold automatically when using CC Page TurnFor which property? the “controls” property can’t be interpolated. Thats how it has allways been, AFAIK.
Cassius Marques
http://www.zapfilmes.com -
I think that example in particular was done with a 3d shape and an animated noise displacing the color on its texture.
You could also pull it off with 3d stroke. Just add a bunch and animate their offset and in/out points. That would give you some flow.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
January 18, 2017 at 5:17 pm in reply to: Move layer position in timeline depending on another layer?When you say length, do you mean some measure of the size of the layer or do you mean its duration in the timeline?
Both can interact with any property if you code it properly. Could you be more precise on what it should change?
I’ll give you some pseudo code example. lets say you want a layer’s duration to control the time it takes a circle to go from right to left. I would precompose the animation and add a linear expression to this precomp’s time remap property to vary in accordance to the control’s layer outPoint-inPoint (essentially its duration in the composition).
If you want it to control the amount of value the circle moves, I would multiply the circles position value with the difference obtained from a base duration value and a changed one.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
December 9, 2016 at 5:40 pm in reply to: Forcing a layer colour through layers on top of it in 3D spaceI usually do a True comp duplicator (script run) and tint everything I want over to white and the rest to black (to keep the overlapping stuff)
Then I use this a luma matte for the main comp.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
December 7, 2016 at 6:01 pm in reply to: Nested Comps don’t cast shadows in Main Comp[wilhelm Hagberg] ” Is this the problem or something else?”
Probably. You should duplicate your mattes and set their material options to: cast shadow: only.Cassius Marques
http://www.zapfilmes.com -
From the layer icon on the timeline seems like you’re importing a sequence. I’m not sure AE can create shapes from .ai sequences. I’ve never tried.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
December 5, 2016 at 1:11 pm in reply to: Detailed isometric buildings in After EffectsThere is no such thing as a 3d scene in illustrator, just the perception of depth. There isn’t even much 3d in After effects if your goal is to combine both (Illustrations and AE’s 3d campabilities) you end up with a “2.5d” project, where you get flat layers displaced in the Z axis or rotated around other axis.
You should draw those buildings in a 3d application and render them with flat colors (C4d light comes with AE!). You’ll have the best of both worlds.
Cassius Marques
http://www.zapfilmes.com