Forum Replies Created

Page 57 of 122
  • Cassius Marques

    December 1, 2016 at 6:24 pm in reply to: Plexus rectangular network?

    Perhaps you can limit the number of connections to 4 and set a small distance that will only reach the neighbors. Do this prior to adding the noise, and set it to connect only at that frame.

    Cassius Marques
    http://www.zapfilmes.com

  • What are your objects supposed to be? Are they complex? If they are 3d meshes there is absolutely no reason you would start to create the movement on AE. Do it all within C4D.

    And why would you think a 2min camera flythrough would slow anything down? Both apps are more than capable of handling this kind of scenes.

    It would take some time to render things up, but you shoulden’t have any trouble scrubbing the timeline.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 14, 2016 at 6:21 pm in reply to: Scripting Seed Value

    why do you need it to be a script? are you planning to make this over and over?

    how did you created the layers and the effects in the first place? Was that with a script?

    perhaps this page: link can assist you with the code.

    If you need only to do this once, I would add an expression to the seed property that says thisLayer.index then copy the effect, hit ctrl+a to select all layers, hit ctrl + shift + e to remove all effects and paste the effect with the property changed.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 11, 2016 at 1:25 pm in reply to: Cinema 4D to AE (AEC Framerates are not Matching)

    And what do you mean with “Framerates are not matching” ?

    Isn’t your imported composition in AE set at 30fps too? Or did you meant just number of frames?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 11, 2016 at 1:22 pm in reply to: Cinema 4D to AE (AEC Framerates are not Matching)

    Do you have anything animated on the c4d project after those 7 frames? From what I remember the exporter only exported frames that had animation.

    Also I had plenty of trouble with that too. Usually you need to bake most of the animation to PSR.

    The best I can do is check your cinema 4d file with cineware, because I no longer have access to cs6 and the old importer.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 9, 2016 at 4:22 pm in reply to: Objects in composition are stretched

    go to edit->Purge -> All memory and disk…

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 8, 2016 at 1:45 pm in reply to: Sound Responsive Falling Bars

    I would start by getting the closest Thinking particles example file. And proceed from there, “merging” TP scenes is usually what I do to get the desired particle control. Then I would clone the geometry onto the particles. The rest would depend on the look you’re after.

    But I’m sure X-particles can do that too.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 8, 2016 at 12:07 pm in reply to: Sound Responsive Falling Bars

    You should first remember that AE is a compositing application. You can’t have a property create layers. So it will require some ingenious thinking of you to accomplish this. Like creating and animating everything beforehand and have your keyframed track controlling a bunch of precomps with time remmaping(pre animatted bars falling). I won’t know how to better explain before trying to do it myself.

    In Cinema 4d though, this would be pretty straightfoward for me. I can create particles and and make they fall and collide at real time speed. All this driven by a single value of a track. I can change their gravity on the fly to make them fall faster if they shouldn’t overlap much (too much bars on the screen for example).

    So the TL;DR would be: In AE I would animate it by hand. In another application I could make it dynamic.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 8, 2016 at 11:50 am in reply to: Math.round: show always a number of 2 digits

    x=Math.round(effect("Slider Control")("Slider")).toFixed(0);
    while (x.length < 2) x = "0" + x; x

    It adds a 0 if the length of the string is smaller than 2, otherwise its just the number.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    November 7, 2016 at 6:10 pm in reply to: If/Else statement to control text color

    Try to add c=thisComp.layer("Solid 1").effect("Color Control")("Color");
    ((c[0]>0.5)||(c[1]>0.5)||(c[2]>0.5)?[0,0,0,0]:[1,1,1,1])
    to the fill effect

    Cassius Marques
    http://www.zapfilmes.com

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