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Continuously Rasterize a 3D layer with vector graphics inside
I’ve a rigged character composed of shapes inside its own comp, which I made rather large, in order to have options to play around later, as I’m animating the character into a “3D” environment (that is, 3D-emulation in AE). The thing is that I’ve come to a point where I need to make camera zoom real tight into the character to the point where I start to get some pixelation… The issue is that I can’t toggle the Continuously Rasterize function because, as you know, it breaks the 3D layer (turns it into 2D), and I can’t resize the comp and/or the puppet inside the comp because that breaks the Puppet effect, as you might also know… and everything simply go haywire! So I seem to be between a rock and a hard place here… I have no time to remake a bigger version of the rigged character, as it’s a pretty complicated rig, but I can’t animate as is because the edges get pretty ragged and it looks awful.
So here’s hoping someone knows how I can get AE to rasterize this layer with bigger sample or continue rasterizing even though it’s 3D layer, because in theory there shouldn’t be a problem, due to the fact that what’s inside is only vector graphics. Or maybe there’s a workaround… Or, at this point, I’m basically looking for some advice as to how I should proceed.
Thanks a million in advance! ????