Forum Replies Created

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  • Brian Jones

    February 25, 2017 at 9:22 pm in reply to: Joining two caps to form a 3d printable body

    I don’t know enough other than simple stuff as I said and other than the Script Log will show the Python or Coffee command associated with an action if you do anything in the editor but to put that into a plugin I have not done. Maybe ask on CGTalk

  • Brian Jones

    February 25, 2017 at 4:16 pm in reply to: Joining two caps to form a 3d printable body

    not with xpresso, but maybe with Coffee or Python. Are the leaves all different?

  • Brian Jones

    February 24, 2017 at 5:41 pm in reply to: Joining two caps to form a 3d printable body

    don’t know about a Child method that would work – the Cloth Surface with thickness would give results very similar to xsThickness…
    By hand, assuming it’s a clean mesh, you should be able to go to Edges mode and using the Loop Selection tool set to Select Boundary Loop and select all the boundary edges. Then use the Stitch and Sew tool with the Shift key pressed to add polys between the selected loops

  • Brian Jones

    February 23, 2017 at 6:40 pm in reply to: cant see anything in view port/

    if you go to the Filter Menu in the viewport try selecting ‘All’ at the top.

  • what movement are you trying to control? Are you trying to get your grid to move to the blue/white image positions or are you trying to do the triangle morph of the other image? Both? Something else?

  • Brian Jones

    February 20, 2017 at 6:03 am in reply to: Dynamics vibrating…

    “Increase the Linear Damping and Angular Damping values.
    Reducing the Bounce value and increasing the Friction value will also help take the energy out of the Clones.
    Increase the Linear Velocity Threshold and Angular Velocity Threshold values.
    If this doesn’t help just use steamroller tactics: If Time Scale is set to 0 the simulation will freeze instantly.”

    Not that I’ve done all that much really but I’ve never had to get to the steamroller tactics, the others have always done it. And remember you can keyframe all those values. You can let everything get where you need it then ramp some or all of those values up/down to kill the energy of the dynamics

  • Brian Jones

    February 19, 2017 at 11:51 pm in reply to: “Link” Object to the scene

    It’s called xrefs, the help has a bunch of info but you just have to add an xref object and link it to your external file

  • Brian Jones

    February 17, 2017 at 2:43 pm in reply to: Dynamics vibrating…

    in the help Dynamics/Tips and Tricks/The Party’s Over says most of it but I would add (if it’s not there) to turn Collision Noise for all tags down to 0 – that adds a bit of randomness to all collisions where it is none 0 – looks natural but adds energy to the system

  • Brian Jones

    February 13, 2017 at 10:07 pm in reply to: Reccomendation for Team Render Computer

    Third party renderers is a big discussion. Lots of people like one or another, lots like VRay, Arnold and Octane I haven’t tried any of of them but have tried the demo’s of Maxwell, Thea, Indigo, Cycles and lately Corona. I like Corona a lot as it seems to be the best at integrating with C4D, at least for me and very nice results (I think). Since I’m on the Mac right now Corona is free as it’s in testing for Mac but it’s very stable. They say Team Render is coming it’s not there yet… and Corona is a CPU renderer as well (but faster than Standard and Physical for GI type renders) most of those others are GPU only or a combo of CPU/GPU. I would recommend trying demos of as many as will run on your system or you like the look of or can afford as some are more pricey… and since all the renderers out there fit into the C4D workflow differently and all have their own material system, you have to find what works for you.

  • Brian Jones

    February 13, 2017 at 3:16 pm in reply to: Reccomendation for Team Render Computer

    what renderer are you going to use? C4D’s built-in Standard or Physical or something else? Standard and Physical are both CPU renderers (for the moment – there are rumors they are working towards some kind of GPU solution but those are just rumors) so GPU would be unimportant for those (right now) for a TR machine.

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