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Activity Forums Maxon Cinema 4D “Link” Object to the scene

  • “Link” Object to the scene

    Posted by Matt St-pierre on February 19, 2017 at 9:44 pm

    Hi!!

    I made all my objects for a scene as separate files.All those objects are copy/paste to the main scene file. Is there any ways to “link” the objects to the main scene file and all the modifications from that object file is auto-updated to the linked scene file(s).

    Explanations.. ????

    In fact what I wish is quite simple. At the beginning of my learning, I was modelling the object and then once copy/paste to the main scene I add the textures/materials. But on complex scenes it’s more laggy. Is possible to modelling an object and texture it, then “link it” to the main scene. This way, instead of applying modifications directly on the main scene I can modify the object file and the “linked” object auto-update itself.

    Hope i’m clear.. 😀

    Matt St-pierre replied 8 years, 11 months ago 3 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    February 19, 2017 at 11:51 pm

    It’s called xrefs, the help has a bunch of info but you just have to add an xref object and link it to your external file

  • Jim Scott

    February 20, 2017 at 12:03 am

    I don’t know of any way to link scene files, but using the Viewport Solo commands, or a free plugin like MagicSolo, you can isolate whichever object(s) you want to work on.

    Edit: I see Brian beat me to it. I’m not familiar with XRef, but that sounds like the way to go.

  • Matt St-pierre

    June 16, 2017 at 11:12 pm

    Hi!

    Sorry for the BIG delay but i startup 2 companies so.. right now i don’t have enough of 24h in a day! ????

    What I was talking about, and that’s maybe my bad english that made me not clear, is too create objects in separate files and then just “link” them to the main scene. I mean you create the main scene with some objects and then you “import-link” some other objects. The cool thing would be if the linked object file are modified, then it will be also modified on the main scene. This way when its a complex scene and it’s start to be laggy and heavy, you can simply open the desired file, modify it without any lag and any other objects round. Then you open again the main scene and the modification is automatically applied as the objects is linked.

    Hope to be more clear! 😀

  • Brian Jones

    June 16, 2017 at 11:23 pm

    that’s what xrefs do – you can either create something in your project and make it an xref (an external file) or use something that was created in it’s own project and add it later. Lots of info in the help.

  • Matt St-pierre

    June 16, 2017 at 11:29 pm

    Oh ok. Sorry I didn’t saw you post and either the edit.

    I’m gonna read on that! Thank you so much guys, it’s appreciated.

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