this is what I get in a simple test. The differences from yours are probably – I’m not using a visible light (which I figured would confuse/mask what I was trying to see), I’m not using any other light. I have the energy and photons settings up a fair amount (always go loud (lots of energy) at first to check out where it’s going, then increase photons to get smoothness, then decrease energy to the level you want – all assuming it’s not way too slow to do it that way), and I have no falloff in the light or caustics…
and I’m assuming you really want surface caustics rather than volume, since thats what should give you caustics off a reflective surface rather than through a transparent volume
