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Activity Forums Maxon Cinema 4D Reliable way of Creating the Xparticles SplineMesher for TP

  • Reliable way of Creating the Xparticles SplineMesher for TP

    Posted by Hayden Martin on April 19, 2017 at 10:19 pm

    I’ve got branching splines from Thinking Particles and I need a way of meshing these so the main length of each spline remains clasically quaded but procedurally unified at each division point…

    I thought that maybe metaballs could be reliable but I dont know if I can taper a metaballed spline like the SweepNurbs

    Would be great to know people’s solutions!

    Brian Jones replied 9 years ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    April 21, 2017 at 10:23 pm

    did you solve this? If you have xparticles you can use the xpsplinemesher on a mograph Tracer of the TP particles (just feed the tracer the TP group you want to mesh.

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