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Scale project for viewport navigation
Hi,
I have an object with real world dimensions, 10 cm circa, but the navigation in viewport is a bit awkward: it’s really difficult to zoom on the smaller parts; the surfaces are “cut off” when I get closer; when I choose i.e. camera Perspective the object is almost invisible; overall the object seems to be too small to handle it properly. I tried with the project Scale settings but they change the actual dimensions of the object, I want to keep the real world dimensions but to improve the navigation. Is that possible?
Moreover, object materials and textures are not showing in viewport, while they are showing if I put them on another object in the very same scene. The object was a .stp file which I converted with Rhino.
I upload just one piece of the object because the whole scene is quite heavy.
Thanks in advanceCorrado