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  • Scale project for viewport navigation

    Posted by Corrado Carlevaro on April 26, 2017 at 2:00 pm

    Hi,
    I have an object with real world dimensions, 10 cm circa, but the navigation in viewport is a bit awkward: it’s really difficult to zoom on the smaller parts; the surfaces are “cut off” when I get closer; when I choose i.e. camera Perspective the object is almost invisible; overall the object seems to be too small to handle it properly. I tried with the project Scale settings but they change the actual dimensions of the object, I want to keep the real world dimensions but to improve the navigation. Is that possible?
    Moreover, object materials and textures are not showing in viewport, while they are showing if I put them on another object in the very same scene. The object was a .stp file which I converted with Rhino.
    I upload just one piece of the object because the whole scene is quite heavy.
    Thanks in advance

    11297_loudspeaker.c4d.zip

    Corrado

    Corrado Carlevaro replied 9 years ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    April 28, 2017 at 3:07 am

    scale the scene and everything gets bigger, then you can do the reverse and scale back down again. Or you could scale only the object (then scale back again) or add a Plain effector as a deformer and scale up to work on it but turn off the effector (or trash it) when you are done modelling.
    hmmm the Plain effector thing doesn’t seem to work, when you actually select the object the scale goes away and setting Deformed Editing in the Viewport/Display prefs doesn’t seem to keep the scaling (which i thought it would), so back to the first two suggestions…
    Why the material doesn’t show on the part is because Basic/Use Color is set to Layer not Off (or Automatic)

  • Corrado Carlevaro

    April 28, 2017 at 9:58 am

    Thank you so much for the Use Color/Off!
    Ok, I’ll scale the scene up when modeling and back down when rendering; I think scaling the whole scene it’s the best option as it should scale all properties (i.e. Lights falloff radius, Camera focus distance, Material transparency absorption distance etc.).
    For anybody interested there’s also an option in Project Settings/View Clipping to reduce clipping of very close objects.
    Thank you

    Corrado

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