Forum Replies Created

Page 71 of 508
  • Brian Jones

    March 1, 2018 at 2:58 am in reply to: Boole and texturing issue, any advice?

    What is it that you are actually looking to do? I think it’s something like this with texture holding still on the outside and the boole revealing the structure of the noise ‘inside’.

    12219_preview.mp4.zip

    As you mentioned first the Boole is making what looks to be a solid object but it’s really two, so with world space on in the noise if you move the sphere through the layers the sphere texture animates because it’s moving through the noise and the texture on the layers doesn’t since they are sitting still. You need to do it the other way around (or find a different solution) – move the layers and leave the sphere sitting still. If the camera shot needs to have sphere moving move the camera with the layers so the sphere appears to move. If that’s not it then definitely, what is it you are trying to do?

  • Brian Jones

    February 28, 2018 at 5:41 pm in reply to: Boole and texturing issue, any advice?

    if you have taken my demo file (which it looks like) the noise is not moving, the sphere is moving through a 3d noise… you can see at the end as the sphere exits the layers the noise appears to be still (which it is) but until then the sphere is presenting and ever changing (because it’s moving) surface to the noise so the noise ‘moves’ on the surface

    There are controls in the noise for movement but they are all zero (Movement and Speed) and there is an a animation control (Time Scale) in the Distorter but that is at zero too.

    Here’s an example with the same settings (though I did change the Projection of the textures to UVW) but with gaps in the layers to better show the noise isn’t moving

    12215_worldspacenoise2.c4d.zip

    But if you are going to move the sphere through the layers and not actually see the layers why not just use one cube that encompasses the same volume?

    Custom textures would be possible but you would need a different picture for each slice/layer) or you would have to have a head model with complete internal structure

  • Brian Jones

    February 28, 2018 at 3:43 pm in reply to: Boole and texturing issue, any advice?

    I think the problem is that you are using the ancient Mabel shader (one of the old SLA set) which doesn’t have a control for World space for the noise so every slice is getting the same pattern so you don’t see what you want. You need a noise that can be set to World space like this

    12212_worldspacenoise.c4d.zip

  • it sounds like the model comes from a program that uses different words for the same functions. Spec has to be Specular which is inside the Reflectance channel in the recent versions of C4D, Gloss is probably Reflection (again inside the Relflectance channel now). Display might be Color channel (maybe Diffuse we’d have to see it to tell). And as for LM, no idea unless I saw it (maybe), perhaps someone out there recognizes the naming convention and knows what program it comes from…

  • Brian Jones

    February 23, 2018 at 5:44 pm in reply to: Filet Caps on transparent text

    when you turn on Fillet Caps the Constrain option becomes available – that changes the fillet process from adding size to the text to add in the fillet (which is what is causing your problem) to adding fillet by making the face (cap) smaller. Which causes it’s own problems, basically you just have to use the choice and the fillet size that gives the results you want/can live with with the font you are using.

  • Brian Jones

    February 23, 2018 at 3:43 am in reply to: Suggestions for a PC workstation for C4D

    maybe try a CGTalk if you have not already, I’ve seen more talk about pre-built boxes there.

  • Brian Jones

    February 23, 2018 at 3:10 am in reply to: Xpresso TP problems with a simple (?) solution?

    yes simple. You use a PPass not a PStorm and you don’t need a Particle Geometry – then the PPass feeds the Shape the GetData and a Setdata like this…

    12198_importtp.zip

  • do you have Animate Preview checked in the materials for the cars? That would be drain while scrubbing if there are a bunch

  • Brian Jones

    February 23, 2018 at 1:09 am in reply to: Rotation keying in Cinema 4D

    what version? AutoKey doesn’t do that here

  • Brian Jones

    February 21, 2018 at 4:22 am in reply to: 3d Lightning in Cinema 4d

    flash movie/TV or flash game? I don’t know either really but looking at clips the ‘flash’ running stuff looks like just Trails is that what you are talking about?

Page 71 of 508

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy