I do not, I did use Ubertracer, which started off free, and it was very useful. In the intervening time it wouldn’t work with one of the C4D versions and I lost track of it so I’ve never used 2. I don’t know if it will do what shows in that video – connect points of a sphere to a center point but not all of them (that’s likely easy with a selection tag) and not all at once (that’s the bit I don’t know).
Thinking about it again, perhaps it can be done by cloning points or nulls onto a sphere(which could be not all and not all at once) and tracing that.
Given that there are really not that many (34) in the video (if you are trying to replicate the look) it could be done by hand… or 34 two point splines with a constraint at either end, one that connects to the center point and one that connects to a random one of the points of a sphere with xpresso (or something like that)
Certainly the video looks like it could have been done in C4D with mograph