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Using video texture as shader effector – issues with diagonal straight edges
I’m currently working on a mograph scene made up from tessellating triangle clones (which I converted to fracture elements). The animation is based around geometric shapes kind of popping in and out across the grid and the colours changing to reveal the patterns. Still pretty much a rookie with C4D so go easy!
I tried various things and eventually decided to animate the cloners using video textures built in after effects, then applied to shader effectors. I’ve managed to get it working and aligned to the grid but am having some issues getting straight diagonal lines. I’ve tried scaling the squares in the animation up/down and applying a blur, but always get these “stepped” edges:

This particular shader’s texture tag is frontally mapped to a plane like so:

My guess is that things maybe get a bit confused when one triangle has a mixture of both black and white colour applied to it, however slight – can anyone think of a way around this? It’s a real head-acher



