Forum Replies Created

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  • then as a single pass then Diffuse but that won’t include everything i.e.. if you have shadows they will only show on the shadow layer so you’d have to add that etc.

  • Brian Jones

    October 16, 2018 at 10:30 pm in reply to: Trigger Dynamics In Clones with Effector/Xpresso

    I haven’t used that but a quick test and it sets the dynamics off for all the clones together. The behavior you describe would be the same as for a plain effector with a spherical falloff, unless you are looking for something fancier

  • multipass with Reflection and RGBA Image I think

  • Brian Jones

    October 16, 2018 at 6:23 pm in reply to: Cinema slow and “Outline” option greyed out.

    latest drivers?

  • Brian Jones

    October 16, 2018 at 6:18 pm in reply to: Trigger Dynamics In Clones with Effector/Xpresso

    Dynamics of the clones need to set up to Trigger At Velocity Peak, the Plain effector should have a Linear falloff and probably a small value of movement or the effector can move the clone farther (up usually) than you want if you want the clones to just drop, then animate the plain effector

  • Brian Jones

    October 16, 2018 at 5:58 pm in reply to: Trigger Dynamics In Clones with Effector/Xpresso

    more information, both are possible, what are you trying to do?

  • Brian Jones

    October 15, 2018 at 3:14 pm in reply to: selected edges disappears

    that makes it likely a graphics card problem, did you just update the graphics card drivers?

  • Brian Jones

    October 15, 2018 at 1:46 pm in reply to: selected edges disappears

    I have never seen that, maybe an OpenGL thing? Try turning it off

  • Brian Jones

    October 15, 2018 at 2:22 am in reply to: Use plain effector on individual letters in C4D

    the Y and N have keyframe animation on them (look in their Coord tabs). The Fracture is so you can apply effectors to them since anything in a fracture is considered a clone, he (I assume by the Simon) could have used a MoText except that to animate the Y and the N separately he had to make it editable (or never started with MoText in the first place).
    If you turn off the fracture to disable the mograph stuff you can see what the base animation (camera and letters) is doing, try turning off the camera as well.

  • Brian Jones

    October 14, 2018 at 8:22 pm in reply to: Object Flips While Aligned to Spline / Tangential

    if you right-click on the word ‘Position’ in the align to spline tag and choose Animation/Show F-Curve it will bring up the Timeline in F-Curve mode – the line you see is the motion of the Position parameter (which controls the wheel’s movement). If the line was perfectly straight (while increasing upwards) it would mean the speed is constant. The curve by default does an ‘ease-in/ease-out’ it starts in slowly moves at a fairly constant speed then stops slowly, this makes for more natural looking motion (usually). You can change the rate of change by moving the handles of the curve (use the Move Tool). Nearly flat means slow speed change, nearly vertical is the most speed possible.
    By default both points are selected and if you move one it will ‘mirror-move’ the other, if you want to adjust only one end of the curve make sure only that point is selected.
    I’m guessing you want the wheel to move in and brake quickly, that would mean shortening the handle but leaving it still the same direction. If you wanted an instant stop that would mean align the handle with the spline so there is no slow down. Play around with it (particularly with a shorter timeline so it’s quicker practice).

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