looks like 3 – 5 pulses as the lights or polys flicker or come on. That’s very easy to keyframe but if you wanted to do it with a shader, I can’t think of a way right now but assuming it’s possible you’d likely have to keyframe the start/stop though that would be less keyframing… GSG’s Signal might be a way (not free though) and you could use a noise node in xpresso to flicker lights or luminance/alpha/transparency (PixelLab has a short Tute on this). Lester Banks has a tute where the Vibrate tag is used, with xpresso again…