Brian Jones 2 COW Coins 2 Maxon C4D Coins @brianjones • Joined Jan 2002 • Active 2 years ago Remove Connection Are you sure you want to remove from your connections? Timeline Profile Connections 4 Photos Forums Points Leader Badges Discussions Replies Favorites Discussions Replies Favorites Forum Replies Created Page 507 of 508 ← 1 … 506 507 508 → Brian Jones April 20, 2005 at 9:27 pm in reply to: Deceleration open the FCurve manager and apply an ease out to the keyframe where it stops (or tweek the curve by hand to get exactly the rate you want) Brian Jones April 19, 2005 at 9:14 pm in reply to: extrude along a path you just need to animate the Scale as well as Growth in a SweepNurb. Make the spline being swept small and scale it up as the growth is animated so it ends up being the size you want. Brian Jones April 15, 2005 at 8:09 pm in reply to: Create template for Mocca driven scene Fizz still functions in 9.1 Brian Jones April 15, 2005 at 3:34 pm in reply to: Create template for Mocca driven scene You want Fizz (probably) check out ‘Stirring’ in ‘Fizz Explorations’ here https://jeremyw.com/C4D_Stuff/C4D_Links.html Fizz is free. You can get it here https://www.c4dplugs.com/ Brian Jones April 15, 2005 at 3:28 pm in reply to: Sides of a quarter probably a bump map is best (unless you need to get real close to it) Brian Jones April 15, 2005 at 1:15 am in reply to: Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface I see. Check this out. Brian Jones April 14, 2005 at 11:23 pm in reply to: Sides of a quarter side? Have an image only on one side? Use a poly selection to limit the texture for a side to that side. If that’s not what you mean, I don’t know… Brian Jones April 14, 2005 at 11:21 pm in reply to: Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface maybe this one from Mark Simpson https://www.creativecow.net/show.php?forumid=19&page=/articles/simpson_mark/waterdrop/index.html Brian Jones April 14, 2005 at 4:30 am in reply to: Modeling clouds Maybe pyrocluster particles attached to points (or nulls) controlled by the bones or maybe the same with volumetric-no radiation lights with noise… Brian Jones April 14, 2005 at 2:00 am in reply to: How do you add new shaders? ??? new materials? Import from the material manager. Page 507 of 508 ← 1 … 506 507 508 →