Forums › Maxon Cinema 4D › Modeling clouds
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Sergio
April 13, 2005 at 1:10 pmHi,
I want to model clouds – there are really characters, with bones and everything – and I’m not sure what the best method is to achieve my goal. Is it with metaballs ? How do I use texture to make my clouds non-static even when the character isn’t moving, with shaders ?Thanks for any input.
SergioB
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Brian Jones
April 14, 2005 at 4:30 amMaybe pyrocluster particles attached to points (or nulls) controlled by the bones or maybe the same with volumetric-no radiation lights with noise…
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