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Activity Forums Maxon Cinema 4D Modeling clouds

  • Modeling clouds

    Posted by Sergio on April 13, 2005 at 1:10 pm

    I want to model clouds – there are really characters, with bones and everything – and I’m not sure what the best method is to achieve my goal. Is it with metaballs ? How do I use texture to make my clouds non-static even when the character isn’t moving, with shaders ?

    Thanks for any input.


    Brian Jones replied 19 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    April 14, 2005 at 4:30 am

    Maybe pyrocluster particles attached to points (or nulls) controlled by the bones or maybe the same with volumetric-no radiation lights with noise…

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