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Activity Forums Maxon Cinema 4D Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface

  • Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface

    Posted by Anthony on April 14, 2005 at 9:57 pm

    Hi, I am trying to link a number of single particles to the center of a number of spheres so that when the spheres pass through a plane i can generate ripples using the ripple shader in the displacement channel of the plane material. I am having difficulty understanding how to grab the position data of these particles and attach them to the center of the spheres. Any help with this would be much appreciated!

    Brian Jones replied 19 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    April 14, 2005 at 11:21 pm
  • Anthony

    April 14, 2005 at 11:30 pm

    thanks, i had checked out this tutorial as a possible solution, but i need to have quite a few riplpes that can interact with each other as well. I figured out how to attach a particle to the center of an object with the volumeposition node in xpresso, but i cannot seem to get the single particle to create ripples in the surface. I read elsewhere that i need to drop the particle geometry object into the ripple effect box, but this seems to have no effect for me..

    using the same material, but switching to a basic emitter instead seems to work just fine.. its just the TP emitter/particle i am having trouble with..

  • Brian Jones

    April 15, 2005 at 1:15 am

    I see. Check this out.

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