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Forums Maxon Cinema 4D Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface

  • Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface

  • Anthony

    April 14, 2005 at 9:57 pm

    Hi, I am trying to link a number of single particles to the center of a number of spheres so that when the spheres pass through a plane i can generate ripples using the ripple shader in the displacement channel of the plane material. I am having difficulty understanding how to grab the position data of these particles and attach them to the center of the spheres. Any help with this would be much appreciated!

  • Brian Jones

    April 14, 2005 at 11:21 pm
  • Anthony

    April 14, 2005 at 11:30 pm

    thanks, i had checked out this tutorial as a possible solution, but i need to have quite a few riplpes that can interact with each other as well. I figured out how to attach a particle to the center of an object with the volumeposition node in xpresso, but i cannot seem to get the single particle to create ripples in the surface. I read elsewhere that i need to drop the particle geometry object into the ripple effect box, but this seems to have no effect for me..

    using the same material, but switching to a basic emitter instead seems to work just fine.. its just the TP emitter/particle i am having trouble with..

  • Brian Jones

    April 15, 2005 at 1:15 am

    I see. Check this out.

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