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Thinking Particles – Getting 1 Particle to follow an Object to create a ripple on Surface
Hi, I am trying to link a number of single particles to the center of a number of spheres so that when the spheres pass through a plane i can generate ripples using the ripple shader in the displacement channel of the plane material. I am having difficulty understanding how to grab the position data of these particles and attach them to the center of the spheres. Any help with this would be much appreciated!