one way to do it is with a stretched texture. Check out basic048.jpg (comes with the package or did I get it somewhere else?) it’s meant to be wrapped around a sphere (try it there just x tiling to 3-ish and y to 1). All it would need to wrap a cylinder would be to extend/duplicate the middle row of dots to fit the cylinder. I’d do an example but I’ve got no time at the moment, I’ll try tonight.