Forum Replies Created

Page 457 of 508
  • Brian Jones

    March 15, 2008 at 4:03 am in reply to: Illustrator 8 Circle Spline Imports as a Octogon

    Weirdness, Illustrator circles have 4 points not 8 and there is no preference in C4D for importing Illustrator splines differently than Bezier that I know of (which may not mean much) what about Illustrator 8 Legacy .ai file instead of .eps?

    10.4.11, 10.506, CS

  • Brian Jones

    March 12, 2008 at 10:29 pm in reply to: C4D and Photoshop Extended..

    You could bake the texture, which turns it into an image

  • Brian Jones

    March 12, 2008 at 7:49 pm in reply to: Decrease polygons??

    I don’t have much experience reducing polys but I just tried a simple test and it doesn’t crash with my configuration. Maybe memory? If it happens reproducibly maybe it’s something to send to MAxon support though.

  • Brian Jones

    March 12, 2008 at 3:46 pm in reply to: Decrease polygons??

    there were some commercial plugins available for poly-reduction – don’t know if any of them work with 10+ (you might want to search here https://www.c4dplugs.com/). In 10 there is a poly reduction deformer

  • Brian Jones

    March 12, 2008 at 12:02 am in reply to: Caps Disappear When Make Extrude Object Connected

    In Illustrator if you want to make a shape with a hole in it (an ‘A’ or an ‘O’ for example) you have to join them into a compound path so that it knows to make a hole in the fill with the next spline in. C4D uses Connecting splines together to do the same thing, so since you have 300+ splines all in the same Connect – some closed, some open, some enclosing others but not for a purpose like in an ‘O’…. yeah it would be pretty nuts alright.

  • Brian Jones

    March 9, 2008 at 2:48 am in reply to: Help… Closing a Spline

    Close Spline should be the second from the top in the Object Tab of the Attribute Manager when the spline is selected

  • Brian Jones

    March 9, 2008 at 2:26 am in reply to: How do I add to a selection?

    You’re adding to a selection tag, yes? Select the Selection Tag hit Restore Selection add your windows to the selection, then with the selection tag still selected choose Set Selection again.

  • Brian Jones

    March 3, 2008 at 11:27 pm in reply to: Making an Oval/egg..

    and more…

    Create a sphere but scale it with the Attribute Manager settings not the axis. Then you can apply a Taper.

  • Brian Jones

    March 2, 2008 at 1:46 pm in reply to: physically accurate light colours

    I don’t think “burning” is the right word. You don’t have to increase anything beyond 100% (that’s just the easy way) – you just need 100% specular and ‘not phong’. Go to go but quickly but remember nothing in nature is white – and when this experiment is done in the classroom do you think the lights are perfect Red, Green, Blue – not likely. They almost certainly have a mixture that is predominant in one color but in 3D we can have perfect lights of only one color so it needs a perfect specular to get it all to bounce back to us as white.

  • Brian Jones

    March 1, 2008 at 5:19 pm in reply to: physically accurate light colours

    Assuming you have falloff turned off or are within it’s inside radius and have the spot lights ‘Use Inner’ turned off (Details tab) or have a non zero Inner Angle…

    You have a number choices
    1 – crank the intensity of the lights to over 100 (200 works)

    2 – play with the material on the plane/floor/wall
    -take the intensity of the Color channel of the material to over 100 (200 works)
    -in the material’s Specular tab increase height/Falloff to 100 Width to whatever works for you.
    -in the Illumination tab of the material experiment with Blinn or Oren-Nayar instead of just Phong they are more accurate(?) and will give different results in combination with Specular changes.

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