Forum Replies Created

Page 439 of 508
  • Brian Jones

    October 10, 2008 at 9:46 pm in reply to: Lock object to position of a Mograph clone?

    Xpresso – Motion Graphics/Motion Objects/Data node

  • Brian Jones

    October 10, 2008 at 4:38 am in reply to: Xpresso increment?

    Here’s new ones with a better method (works the same but fewer nodes) for the second example that increments the targets only once as the trigger object goes over 100. With comments to hopefully explain a bit.

  • Brian Jones

    October 8, 2008 at 4:14 am in reply to: Xpresso increment?

    Here’s a couple of examples. Been busy and didn’t have time for remarks inside the xpresso (I can add some tomorrow maybe) but the short story is – Trigger.c4d is an example where one cube increments position and one rotation as long as the trigger cube is at 100 or above (which it is for more than one frame).
    -TriggerClick.c4d only increments the the position/rotation of the target cubes once for each time it gets to 100 regardless of how long it stays above 100. To do that I am using another cube in the scene to “remember” if the increment has been done yet for this cycle. Since I don’t have a variable to work with without C.O.F.F.E.E. (and I’d have to read the reference 🙂 I might not actually need the cube to remember if something has happened already if I’m missing something blindingly obvious but I was in a hurry.

  • Brian Jones

    October 7, 2008 at 3:01 am in reply to: Xpresso increment?

    something moves up and down (repeatedly or randomly) and every time it’s above 100 something else moves and/or rotates. Definitely possible. Are you thinking that this other thing increments once for every time your trigger object is above 100 or increments as long as it’s above 100?

  • Brian Jones

    October 7, 2008 at 2:37 am in reply to: Bend me help needed

    A combination of deformers perhaps. Something like that…

    It helped a lot to see the actual piece earlier there. In case you hadn’t already thought of it, it might be a lot easier to animate the bend first then match the screwdriver to that rather than the other way around.

  • Brian Jones

    October 7, 2008 at 12:27 am in reply to: help please

    the scene you uploaded won’t render since the Tracer traces particles, or points from splines or poly objects. Once I made your sphere editable it will render but slowly since each one of the default spheres 266 points are traced, which means the SweepNurb is tracing that circle along 266 splines.
    Reduce the points in the sphere to minimum or make a spline with as many points as you want to trace, that should make it workable.

  • Brian Jones

    October 6, 2008 at 5:51 pm in reply to: HELP: Cinema 4D Mac OS X Font Bug and Crash

    something to look at is Linotype Font Explorer. It a font management tool that’s free (they have a store included that you never have to use – no ads either). You can get it from macupdate.com.
    I have 3000+ fonts with 600+ active at the moment but never any crashes like that.

    You leave your system fonts where they are, don’t use Font Book and let Font Explorer manage your fonts. If you install a font with Font Explorer it doesn’t put it in the Fonts folder (which I think is the secret – only your system fonts are in the Fonts folder) but tells the system where the fonts are. Like Suitcase or Master Juggler Pro do (or did) only free.

  • Brian Jones

    October 5, 2008 at 3:14 pm in reply to: Bringing video in as objects

    had any success with getting movies into C4D?

  • Brian Jones

    October 2, 2008 at 6:13 pm in reply to: Cloth collisions NEVER sustain!

    Cloth collision is working fine if the collider stays still, if the collider moves then there is a simple workaround 3DKiwi put out there – apply a Point Cache tag to the moving (animate it first) collider then click Store State then Calculate and it works – You can even change the collider’s animation and it still works with no recalculate.

    Don’t yet know if 11 is different

  • https://www.black-and-white-to-color.com/ipbsfx/index.php?showtopic=2133

    a couple of the tutes mentioned in the response to this thread could be useful

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