Forum Replies Created

Page 428 of 508
  • Brian Jones

    January 14, 2009 at 11:48 pm in reply to: Xpresso Slider HUD to change Materials

    Here’s a way probably only one of many. The User Data slider is attached to the texture tag but if I were trying to control the texture on many objects instead of only one I’d probably put it elsewhere (a null maybe)

  • Brian Jones

    January 14, 2009 at 8:47 pm in reply to: thinking particles object emitter

    there’s an object emitter example in the Content Browser if the standard set is loaded in.

  • Brian Jones

    January 14, 2009 at 8:41 pm in reply to: Cloth/Soft Body Dynamics Question

    an object as both cloth and collider is usually a bit of a bear (not that someone doesn’t have a way). Maybe if both the bags were one object (one poly object containing both) it might work better with self-collision (maybe not), I’d have to test first to make a guess with soft bodies.

  • Brian Jones

    January 14, 2009 at 12:38 am in reply to: render stalls or doesn’t get started

    thanks for the report, hadn’t heard that one before.

  • Brian Jones

    January 13, 2009 at 4:35 pm in reply to: extrude nurbs

    is there anything in the scene to reflect off the front of the text (and give you an indication it’s working)? If not, a white reflecting surface with nothing to reflect won’t appear any different than an untextured object. You can put things in to reflect or put an image or noise in the reflection or environment channel to make it look ‘reflective’. If that’s not it I’d probably have to look at the scene to get an idea of what’s going on.

  • Brian Jones

    January 13, 2009 at 1:27 am in reply to: 3 different specular highlights

    Lumas in Shaders/Effects does much of the same but it’s channel based not a complete shader like Danel. I think it’s what became of Danel after it was absorbed in v8(?). Danel is still there for backwards compatibility (plus it’s still good on it’s own)

  • Brian Jones

    January 10, 2009 at 2:37 am in reply to: Stick Texture Tag

    I don’t think Stick texture with Frontal would work, try Flat mapping

  • Brian Jones

    January 8, 2009 at 11:56 pm in reply to: UVW Mapping Problems or Stick Texture Tag

    Without understanding exactly what your setup is, yes it likely would help

  • Brian Jones

    January 4, 2009 at 9:50 pm in reply to: UVW Mapping

    that should all it takes, any lights to light up the back side?

  • Brian Jones

    January 4, 2009 at 9:46 pm in reply to: cloner, sound effector, vu metter, xpresso

    in the xpresso your first object isn’t referenced to the sound effector and the last isn’t referenced to the filter (texture?).
    Though after looking at the tutorial I think it would be easier to either control the clone Count directly with the Sample Effector node or use a Boole object controlled by the sound effector to cut (or in this case intersect) the static clone stack. Both those trials here

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