Collision Use Rest Speed needs to be on in the Solver. But it uses a combo of object speed and Static Friction so there should be some
Some things to make it faster, use Euler up the samples. The disk doesn’t need to be Full collision Box will do. The cork can be done by doing a low poly version and putting that in a HyperNurb (put the Dynamics tag on the object not the HN) or use an invisible low poly version with the tag and a visible High poly version as it’s child.
Or it to look right the center of mass might need to change.
This is not right yet but it runs quicker (the easier to test new settings) and it does stop