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Activity Forums Maxon Cinema 4D Bouncing object problems – Rigid Body Dynamics

  • Bouncing object problems – Rigid Body Dynamics

    Posted by Richard Quinn on July 28, 2009 at 5:31 pm

    Hi,

    I am animating a cork dropping onto a table using rigid body dynamics.

    I am having trouble getting the cork to finally rest on the table. At the moment it seems to be sinking through the surface like quick sand?

    Also is there a way for it naturally to come to a stop rather than setting a frame for it to stop on?

    Here is my project file to take a look at.

    Any advice greatfully appreciated.

    Cheers,

    Rich

    Richard Quinn replied 16 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    July 29, 2009 at 6:30 am

    Collision Use Rest Speed needs to be on in the Solver. But it uses a combo of object speed and Static Friction so there should be some

    Some things to make it faster, use Euler up the samples. The disk doesn’t need to be Full collision Box will do. The cork can be done by doing a low poly version and putting that in a HyperNurb (put the Dynamics tag on the object not the HN) or use an invisible low poly version with the tag and a visible High poly version as it’s child.

    Or it to look right the center of mass might need to change.

    This is not right yet but it runs quicker (the easier to test new settings) and it does stop

  • Richard Quinn

    July 29, 2009 at 9:09 pm

    Thanks Brian!!

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