Forum Replies Created

Page 402 of 508
  • Brian Jones

    September 25, 2009 at 2:39 pm in reply to: Pdeflector – count collisions?

    outside of trying to remember values in the xpresso you could use a null in the scene and add 1 to it’s Y position (for example) for every collision, just reads the null’s Y position to get hit count. Subtract from it’s Y position on a per frame basis for draining. Put a condition in to never let it get less than 0….

  • Brian Jones

    September 25, 2009 at 3:10 am in reply to: Animating visibility on a transparent object

    Start with Transparency – 100%, Refraction – 1, no Specular – animate Specular Height, start at 0%
    End with Transparency 90%, Refraction 2.4 and whatever Specular Height you were using

  • Brian Jones

    September 25, 2009 at 2:41 am in reply to: C4D Playback issue

    on 10.6.1 now but I never did have. What’s the graphics card?

  • Brian Jones

    September 25, 2009 at 2:40 am in reply to: Christmas Lights
  • Brian Jones

    September 25, 2009 at 2:29 am in reply to: Paintblast

    hard to tell, they use real and 3D elements integrated fairly well. Without being able to frame by frame it (and maybe not then for me) it could be a fluid generator or maybe it’s a set of paint filled balloons they blow up. It looks kind of rubbery/clothy it could be either (and I could be way off base).

  • Brian Jones

    September 17, 2009 at 11:08 pm in reply to: C4D R10 and Snow Leopard

    I’m still on 10.5 with Snow Leopard and so far no issues at all

  • put a different S&T material (with dashed line settings) in the Default Hidden slot in the Sketch and Toon settings in Render Settings

  • Brian Jones

    September 13, 2009 at 8:18 pm in reply to: Adding a displacement map to a shader

    Danel is one of the old SLA shaders, I get weird results trying to mix a displacement shader with it as well. Try using Lumas in the color channel of a shader instead, Lumas is (I think) what became of Danel once the SLA shaders were absorbed. It’s very similar and with a bit of tweaking you should get what you want and you can use the displacement channel in the shader.

  • Brian Jones

    September 13, 2009 at 7:37 pm in reply to: posterizeTime in XPresso?

    Modulo is one way of doing it, forcing Floor or Ceiling can do it to.

    260_clockbj.zip
    261_stepped2.zip

  • Brian Jones

    September 13, 2009 at 6:55 pm in reply to: cloner object and randomizing the color of my objects?

    Controlled randomness is a pretty wide spec. What tutorials are you talking about? What are you trying to do?

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