Forum Replies Created

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  • A Matrix Object set to Thinking Particles is already making particles so you just need to add a Particle Geometry object and put in an Xpresso tag with a PPass node that passes to a PShape node which links to your sphere. It won’t render correctly unless you start at the beginning. In my quick test here it leaves stray particles at various points and I don’t see any difference between the motion of a sphere in a Cloner set to Object or the Matrix set to Object but my quick Metaball may not be complex enough to replicate your problems. …Or I’m missing something obvious…

    342_clonervsmatrix.zip

  • Brian Jones

    October 22, 2009 at 2:57 am in reply to: Depth Of Field with alpha channel

    for other plugins there is also zBlur https://biomekk.com/index.php?page=1&cat=107&itm=26 wiser heads may know more.

  • Brian Jones

    October 22, 2009 at 2:48 am in reply to: How do i add a line effect?

    If you have Sketch and Toon that can do it, if you don’t the Cel Renderer in Render Settings/Effects will do it as well but with fewer options and less control

  • Brian Jones

    October 21, 2009 at 10:06 pm in reply to: Cinema 4D (Rotating Camera)

    do a search for Gimbal Lock in the forum

  • Brian Jones

    October 21, 2009 at 10:03 pm in reply to: Annoying LatheNURBS ‘seam’

    is the spline a 1/2 profile or the full profile? If it’s the full profile that would be the problem (360 is 180 too much and it’s overlapping itself) if it’s the 1/2 profile then I don’t know and would have to see the spline myself. Unless you have a small amount of Scaling or Movement in there…

  • You can use a Step Effector, turn off the Transform stuff (unless you want it) and down in the ‘Other’ section set Time Offset to something non-zero

  • Brian Jones

    October 21, 2009 at 1:52 pm in reply to: Thinking Particle Problems

    attached image?

  • Brian Jones

    October 19, 2009 at 11:06 pm in reply to: Making a stationary cloud with Pyrocluster

    Go into the Emitter settings and in the Particle section set the Start and Stop Emission values so it stops when the cloud is as you like it.

  • Brian Jones

    October 19, 2009 at 11:04 pm in reply to: c4d sketch toon question

    Checking off ‘Enable’ in the Sketch Style Tag and setting Object to Background gives you the same basic look but the two methods are different if you have any overlapping objects. The Sketch Style Tag way gives you proper hidden lines for overlapping objects the Compositing Tag way doesn’t hide overlapped objects.

  • Brian Jones

    October 19, 2009 at 3:43 am in reply to: Cork animation

    What sort of deformation? Corkscrews don’t deform the cork that much, just the small bulge/lifting around the screw itself? Maybe Proximal in the Displacement channel (sub-poly if you have AR)

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