-
Animated Metaball Object Needs Matrix Object to Generate Objects to Entire Surface Of Metaball object
I created an animated blob like monster made from an animated METABALL OBJECT that I want to have balls cover the entire surface of the blob guy, but I’m having issues.
When I used the Cloner object and use the Metaball object as the surface, it puts the ball object cover the entire surface of the Metaball object, but since the metaball surface animates, I find the balls on the surface to be extremely jittery. I then tried another option, the Matrix Object. Now when I use that, using the Metaball object as the defined object ,it works perfectly, but it only has the “Matrices Only” option making squares all over the surface. now I know the other option is Thinking Particles but I have no clue how to make the “matrice only” squares change into my spheres that I want to be on the surface, and I haven’t the slightest as to go about the Thinking Particle option route.
Thanks for any help!