Forum Replies Created

Page 146 of 508
  • Brian Jones

    October 31, 2015 at 3:42 am in reply to: Truck Shifter boot bend?

    boots around a shifter don’t bend (not like a bend deformer anyway) maybe bones would be better where you can control the boot with wighting like this 9400_shifter.c4d.zip

  • Brian Jones

    October 30, 2015 at 1:54 pm in reply to: How to make Clouds form into text?

    can’t access the file, you’d have to share it in the GDrive settings

  • Brian Jones

    October 28, 2015 at 2:44 pm in reply to: wrapping .ai pattern around object

    not clear but I think you want:
    – the spiderweb wrapped around something – if so, what? the complexity of the object makes a difference
    – the spiderweb isn’t a flat extrude but has ’round threads’

    yes, or something different?

  • Brian Jones

    October 27, 2015 at 3:18 am in reply to: C4d Compositing tag – seen by reflection

    put a Display tag on the HDR Studio Rig check Use Visibility and set the percentage to less than 100%

  • Brian Jones

    October 25, 2015 at 5:05 pm in reply to: Cinema4D noise

    I have to guess you made the plane that big without increasing the height and width segments – if you have a noise that works well on a normal plane (400×400 with 20 wide 20 height segments) each segment is 20×20 units. If the noise is what you want with that, the segments need to remain 20×20 units, so if you make the plane 10 times bigger you need to have 10 times more segments each direction so they stay the same 20×20 units in size

  • Brian Jones

    October 25, 2015 at 4:41 am in reply to: Rigid Body Dynamics wont freaking work

    post the scene file if you can.

  • Pose Morph tag can work with editable objects (wouldn’t be any good otherwise). You were probably doing a Parameter morph just do a new set of poses with something that will work for what you are doing with the editable object (maybe scale, maybe Points – whatever works)

  • Brian Jones

    October 24, 2015 at 3:19 am in reply to: Multiple Textures on Cloned Cubes?

    if you had planes not cubes front/back would work as the plane has one side front and one side back. With a cube the entire outside of the cube is front and the inside is back so it won’t work but you can use poly selections with the cube object to do the same thing

  • Brian Jones

    October 24, 2015 at 3:00 am in reply to: Cinema 4D Dark Renders

    With one light with no falloff you should be getting some reflection of the sky even though the sky object is so large but not as bright as it would be with hdri in the luminance
    But your color Correction settings are for -75% saturation (driving everything to neutral gray) and 100% contrast so light areas are extra bright and dark is very dark, if you turn off the Color Correction (or Reset the settings in it) you do get a render that you are supposed to.
    I can’t tell you why the color correction is not the same in the editor render and the picture viewer but the editor render has features which make it quicker and you should never do all your renders in the editor then expect the picture viewer to be identical particularly with textures – it’s often nearly identical but not always, so it’s good to do picture viewer renders to check.
    It can also be a lot quicker to do a render in the picture viewer then use the Filter in the Picture Viewer to get the look you want then you can Create Post Effect (at the bottom of the Filter dialog) and use that for your animation render

  • Brian Jones

    October 24, 2015 at 1:54 am in reply to: Cinema 4D Dark Renders

    you need to put the hdr on the sky in the Luminance channel or it can’t ‘shine’ to get reflected by the logo, and turn off the Color Correction and you get the same render in both places

Page 146 of 508

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy