Using the reflection pass, I have tried the transfer mode method as well and it does not work.
I have tried add, screen, multiply, etc. The result is always a reflection that is semi transparent and is not accurate to what I rendered out of C4D.
Ya, that is what I think I am going to have to do.
When I switch the properties of the ridged body tag to break on impact, it just keeps my entier object intact and nothing shatters.