Bob Peterson
Forum Replies Created
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Bob Peterson
September 26, 2011 at 4:17 pm in reply to: Vegas / Sound Forge and Windows Media PlayerI have not tested what happens when WMP is running with Vegas, but I suspect WMP would not affect Vegas on my system. I am using a M-Audio ProFire 610 in Vegas and Sound Forge. The 610 passes the output audio to the inputs of my system’s 5.1 sound card which allows me to hear the audio. WMP deals only with the 5.1 sound card and should not disrupt what Sound Forge/Vegas are doing.
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Bob Peterson
September 24, 2011 at 4:09 pm in reply to: Vegas / Sound Forge and Windows Media PlayerIf I understand this, you are playing audio in four different applications simultaneously, and one of the applications is being slowed down. You may also be viewing video in Vegas to add to the mix. It sounds like your CPU may be reaching its limit.
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All of this, and more, can be done in Vegas. Why fight with an intermediate file? Just do the whole process in Vegas.
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Bob Peterson
August 28, 2011 at 12:25 pm in reply to: Recommended AV software for use on Vegas Pro 10 machineSome very senior people say none. Don’t run anti-virus on a video editing machine. I now run only Microsoft Security Essentials.
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Bob Peterson
August 24, 2011 at 2:02 pm in reply to: Frame by frame audio scrub (advance on frame at a time and hear the audio)I must confess that I do not see how hearing 1/30th of a second of audio is in any way useful. I do look at the audio waveform all the time to precisely position events when I want the events to illustrate the audio. That is, of course, also how I synchronize a/v tracks.
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It will help to reduce the camera’s shutter speed.
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Audio tracks do not move when played, so I don’t know what you mean when you say you must begin at the beginning to get them synched. If they are synched at the beginning, they should stay that way elsewhere. Different audio tracks can drift out of synch, but that is not fixed by starting at the beginning.
Also, what version of Vegas are you using, and how fast is your computer?
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Bob Peterson
August 11, 2011 at 2:36 pm in reply to: video losing sharpness/becoming blurry when adding to timelineYou neglected to say what setting your preview window is using. It is usually set to a lower resolution to reduce the load on the CPU while viewing video on the timeline which may have several video layers. Resolution in a rendered file depends on the bit rate used by the render.
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You need at least two video tracks (already synchronized) to generate a multi-camera track. Then use Tools => Multicamera => Enable multi-camera editing. Following this, select between two and four video tracks. Then use Tools => Multicamera => Create Multicamera Track. Please note that you will lose the selected video tracks when the multicamera track is created. I always use duplicate tracks to avoid this “loss”. I do mute the original video tracks while working with the multicamera track..
You must determine what codec the AVI files are using, and ensure that the codec is available to Vegas. It will then, in most cases, be able to access and use your files. If Vegas can load your files directly from the camera, that is probably the best route to use.
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I was taught to look at the audio meter in Vegas when setting volume levels. There is no rule as to how the editing machine’s audio should be set. The most basic rule is to insure that the audio never clips as per the meters. If you play all the way through the audio, the meters will tell you how close it came to clipping, and you can adjust the audio accordingly. I use the master audio level on occasion when I want to boost or lower the audio without rechecking every audio control. I know of no reason why the master audio level control should not be used, nor was I ever told that digital audio levels should be set as low as -12db. That seems absurd. One other technique was to use the compressor to boost sound levels while, again, avoiding any clipping within the audio chain.