Forum Replies Created

Page 57 of 83
  • Bob Peterson

    September 26, 2011 at 4:17 pm in reply to: Vegas / Sound Forge and Windows Media Player

    I have not tested what happens when WMP is running with Vegas, but I suspect WMP would not affect Vegas on my system. I am using a M-Audio ProFire 610 in Vegas and Sound Forge. The 610 passes the output audio to the inputs of my system’s 5.1 sound card which allows me to hear the audio. WMP deals only with the 5.1 sound card and should not disrupt what Sound Forge/Vegas are doing.

  • Bob Peterson

    September 24, 2011 at 4:09 pm in reply to: Vegas / Sound Forge and Windows Media Player

    If I understand this, you are playing audio in four different applications simultaneously, and one of the applications is being slowed down. You may also be viewing video in Vegas to add to the mix. It sounds like your CPU may be reaching its limit.

  • Bob Peterson

    September 8, 2011 at 1:26 pm in reply to: Vegas 10 won’t play my AVI file

    All of this, and more, can be done in Vegas. Why fight with an intermediate file? Just do the whole process in Vegas.

  • Some very senior people say none. Don’t run anti-virus on a video editing machine. I now run only Microsoft Security Essentials.

  • I must confess that I do not see how hearing 1/30th of a second of audio is in any way useful. I do look at the audio waveform all the time to precisely position events when I want the events to illustrate the audio. That is, of course, also how I synchronize a/v tracks.

  • Bob Peterson

    August 24, 2011 at 1:52 pm in reply to: Remove scan lines from a filmed CRT

    It will help to reduce the camera’s shutter speed.

  • Bob Peterson

    August 23, 2011 at 3:17 pm in reply to: audio tracks not same length

    Audio tracks do not move when played, so I don’t know what you mean when you say you must begin at the beginning to get them synched. If they are synched at the beginning, they should stay that way elsewhere. Different audio tracks can drift out of synch, but that is not fixed by starting at the beginning.

    Also, what version of Vegas are you using, and how fast is your computer?

  • You neglected to say what setting your preview window is using. It is usually set to a lower resolution to reduce the load on the CPU while viewing video on the timeline which may have several video layers. Resolution in a rendered file depends on the bit rate used by the render.

  • Bob Peterson

    August 7, 2011 at 7:38 pm in reply to: Multicam noobie

    You need at least two video tracks (already synchronized) to generate a multi-camera track. Then use Tools => Multicamera => Enable multi-camera editing. Following this, select between two and four video tracks. Then use Tools => Multicamera => Create Multicamera Track. Please note that you will lose the selected video tracks when the multicamera track is created. I always use duplicate tracks to avoid this “loss”. I do mute the original video tracks while working with the multicamera track..

    You must determine what codec the AVI files are using, and ensure that the codec is available to Vegas. It will then, in most cases, be able to access and use your files. If Vegas can load your files directly from the camera, that is probably the best route to use.

  • Bob Peterson

    July 11, 2011 at 11:40 pm in reply to: Audio level/volume settings

    I was taught to look at the audio meter in Vegas when setting volume levels. There is no rule as to how the editing machine’s audio should be set. The most basic rule is to insure that the audio never clips as per the meters. If you play all the way through the audio, the meters will tell you how close it came to clipping, and you can adjust the audio accordingly. I use the master audio level on occasion when I want to boost or lower the audio without rechecking every audio control. I know of no reason why the master audio level control should not be used, nor was I ever told that digital audio levels should be set as low as -12db. That seems absurd. One other technique was to use the compressor to boost sound levels while, again, avoiding any clipping within the audio chain.

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