Forum Replies Created

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  • Bill Mash

    September 9, 2005 at 2:59 pm in reply to: User interface: room for improvement here I feel

    A shuttlepro is a wonderful way to keep both hands in motion instead of only one. It’s ability to customize buttons for multiple keystroke entries is also invaluable. Good luck

    https://www.contourdesign.com/shuttlepro/

  • I have settled on the following… One drive and one directory per project. Reusable veg files (templates) are stored in a separate directory and pulled over as needed. Same goes for sound-effect and assorted reusable content such as logos with the exception being I don’t create separate copies of the content as I don’t intend to alter it. With Veg templates I invariably tweak them hence the need to pull them over and eliminate the chance of inadvertently altering my template files.

    DIRECTORY STRUCTURE
    Chapters – I storyboard all my projects using a personal, custom PowerPoint template based on a Venn Diagram created at the beginning of each project. This directory is for my rendered output, one file per chapter. I’m in the process of evaluating how to integrate nested projects into this workflow.

    DVD – Strictly for the final DVD Architect output (VOB,IFO,BUP files).

    Menu – Strictly for unique content and files used by DVD Architect.

    ProjectFiles – This is where the project files go (Veg, DAR, MFP, (Media Face), etc).

    SrcFiles – AVI, JPG, etc (commonly broken out by type in subdirectories).

    BACKUP – Generally speaking I back the entire project up to a separated USB 2.0 drive. Recently I have started experimenting with using separate 2.5, USB powered HDD, one each per project. Nice and handy way to manage content while making it portable for those rare, yet important trips with the laptop.

  • Bill Mash

    August 30, 2005 at 12:59 am in reply to: various rendering problems

    Added Norton Ghost to kill list solving several performance issues!

  • Bill Mash

    August 29, 2005 at 7:47 pm in reply to: various rendering problems

    The only time I have had problems of ‘Errors’ during rendering were…

    1) Low virtual memory (Norton Ghost started a backup during render). Actually hung, no error message.
    My trusty EndItAll program seemed to have failed me:(
    https://www.pcmag.com/article2/0,1895,1935,00.asp
    2) Low disk space. This has been a culprit several times when I haven’t been paying attention.

    I have also experienced behaviour in version 6 versus 4 when running multiple sessions of vegas and performing a handfull of renders over the course of several hours that the system would get slow and exhibit classic signs on a memory leak. Rebooting has always resolved this pesky and fairly persistant problem with my workflow.

    Good Luck

  • Bill Mash

    August 13, 2005 at 7:28 am in reply to: Wipe FX

    I have used multiple cookie cutters with keyframes in the past with good results, plus its simple and uses built in FX.

  • Bill Mash

    August 6, 2005 at 9:23 pm in reply to: defrag before burning master?

    Diskeeper is the way to go… ‘Set is and forget it’. Been using it for 7-years or so, great product.

    https://www.diskeeper.com/diskeeper/diskeeper.asp

  • Bill Mash

    August 6, 2005 at 7:06 pm in reply to: Rendering Timecode Values

    Thanks Gary I wouldn’t/didn’t even consider that.

  • Bill Mash

    August 6, 2005 at 6:58 pm in reply to: Rendering Timecode Values

    Got it by using a TimeCode Video Track FX

  • Why….? I have better things to do with my time then resizing images when the render performance is prefectly acceptable to me.

  • Bill Mash

    July 10, 2005 at 9:27 am in reply to: red eye

    Use the same process here. Sometimes having the cursor within the image on the Vegas timeline while opened in PSP and saving from PSP causes a file in use error, other than that works fine.

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