Hi Jeff,
I did a walking POV sim in AE7, startd using the wiggler and adjusted alternate keyframes horizontally mostly as the verticle height of human steps are pretty uniform, but it took a lot of tinkering, tried also keyframing manually as was relatively short clip, approximatley 8 seconds, but you’re right it doesn’t look very organic more like an old video game… but after playing about with the keyframes for a few hours it came out really great, the guy/POV collapses to his knees then onto the floor at the end which took some keyframe abuse…
But the main thing I found was the camera#s Point of Interest is more important, that is to keep it focused on say the TV.
Sorry this was so long, hope it helps in some way.
Austen Mathieson
Austentatious Productions