Anthony S mcgrath
Forum Replies Created
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thanks mike – thats similar to what I ended up using myself except I used caustics. then some roughen edges and a bit of 4colour gradient animation to get shifting colour values across the image 🙂
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Anthony S mcgrath
October 3, 2005 at 3:01 pm in reply to: cycling, looping, repeating keyframes – this shouldn’t be so difficult!fantastic! cheers 🙂
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Anthony S mcgrath
October 3, 2005 at 3:01 pm in reply to: cycling, looping, repeating keyframes – this shouldn’t be so difficult!fantastic! cheers 🙂
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white paper, chuck ink on it whilst filming it – adjust the levels of the footage and multiply over 🙂 much nicer than an animation of it
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Anthony S mcgrath
August 17, 2005 at 1:54 pm in reply to: spinning a camera in 3d space – planes keep facing camerahiya
this didn’t work as my camera is imported from a maya scene and there are a couple of cameras so it hasn’t pointed to the one I’m using – gutted. -
I think there is a difference key that might help you out a little bit if the shot is locked off? The difference key looks at pixels that are different from another layer so if you used the same layer (or duped it and used that) then tweaked a bit it might give you some help in extracting elements of the shopper from the bg.
failing that – good old masking manually 🙂dunno – just thinking on my feet again here :/
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Anthony S mcgrath
August 17, 2005 at 1:47 pm in reply to: How could I simulate stuff under a microscope?you could create a b/w image using a circular ramp – so its darker at the edges that it is in the centre – then use that comp with the compound blur maybe – this would blur the image according to black and white areas – black being more intense blur than the white areas (might be other way round but there is an inverse button on the compound blur).
dunno if this is the kind of thing your after – wouldn’t mind seeing a pic if poss to get a better idea?failing that you could precomp that whole left/right/up/down move and use a bit of the liquify (v6.5) plugin to pull the edges or even enlarge them? again – just thinking on my feet here. Displacement map with the radial ramp described above might do a similar thing?
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I created a plane and have used this expression to point it at the camera. It only seems to work halfway around then the plane flips.
How would I go about spinning around it fully and avoiding that flip? the nearest example I can think of is the way sprite particles act in Maya.
Do I have to point the plane upward somehow with some kind of upvector? ..I’m really pants at this expression stuff!
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I created a plane and have used this expression to point it at the camera. It only seems to work halfway around then the plane flips.
How would I go about spinning around it fully and avoiding that flip? the nearest example I can think of is the way sprite particles act in Maya.
Do I have to point the plane upward somehow with some kind of upvector? ..I’m really pants at this expression stuff!