Angel Nieves
Forum Replies Created
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Thanks for your help. You sent me in the right direction. I think the problem was that I was applying the swatch in the layout window. But I ended up creating separate swatches for each object, and applying them by dragging onto the objects themselves one by one, and then adding keyframes to each individual swatch. That worked.
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Thanks for your help! I turned off Reflectance from the Material Editor, but your advice sent me in the right direction. Luminance channel was unchecked, but Reflectance was checked, and unchecking that did the trick.
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I figured it out. What worked for me is going to File/Project Settings/General and on the Video Rendering and Playback pull-down menu select switch to ‘Mercury Playback Engine Software Only.’
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Don’t have that in CS6. I don’t think it has anything to do with that. As I’ve done more research I realized that CS6 is 64 bit. Before I was working in 32 bit. I don’t have enough RAM on my laptop. That’s probably what’s freezing it up. I may have to reinstall CS4 in order to use the stamp tool. Again, thanks for trying.
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It was already on Adaptive Resolution, but thanks for replying.
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Also good to know. Thanks!
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My bad. That definitely worked. Achieved the results I’m looking for. Thanks a million!
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I’m on a mac and I tried by pressing option and clicking on Toggle source/record button. I also tried by pressing Command and clicking on Toggle source/record button. Neither method closed the source window.
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The comp has nothing except a precomp which contains all the elements. I used the precomp to apply the Twirl effect, which uses the alpha channel.
It’s important to note that when I render only the tail end of the comp, I get the alpha channel. Only when I render the entire comp do I not get the alpha.
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Sorry about that. I created the animation in After Effects, which lasts 32 seconds. At the tail end of the animation there’s an effect (Twirl) which uses the alpha channel. But the alpha channel is not rendering when I render the entire 32 second shot. If I render only about the last 4 seconds of the animation, and not the entire 32 second animation, then I get the alpha channel.
My reference to FCP regards only the part in which I bring the animation into FCP to add to my film. I lay the animation over another shot which is revealed through the alpha channel once the animation plays out. But the alpha is black, which means the shot underneath is not revealed.
I have to render the last 4 seconds in AE and bring that additional quicktime into FCP, and edit it in to replace the last 4 seconds of the 32 second animation, and then I get the desired effect, because that 4 second render does show the alpha channel. I get the desired effect that way, but I would like to have it all in one shot.
I guess my question is, why is it rendering the alpha on the 4 second version of the animation and not the 32 second version?