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Viewing 111 - 120 of 137 posts
  • Andy Kiernan

    November 17, 2020 at 8:59 am

    just thinking out loud, but if you are wanting to have the trailing bits dynamic, I would do some trailing bits on the static skeleton, then ‘bake’ them to it. Then use something like a matrix object to asign positions over the skeleton mesh, then do the XP stuff from there? So the skeleton mesh has the look of the branches over it, but they are just stuck geo, then on top of that you have dynamic floating bits too. Or use hair module and a painted vertex map?

  • Andy Kiernan

    November 16, 2020 at 4:43 pm

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    This might be a help, basically using a layer to randomise the colours (this EC Abrams tut uses a grey scale layer to control scale but it can be modified to suit your needs)

  • Andy Kiernan

    November 16, 2020 at 4:34 pm

    I think the spline mask only works with closed splines, so perhaps it’s seeing the symmetry spline as not closed. Try collapsing the symmetry spline into a proper spline and see if that works. If you need to keep it in the symmetry object for some reason maybe stick a connect object in there for good measure. Not sure it will, but i hope this helps

  • Andy Kiernan

    November 13, 2020 at 4:44 pm

    To achieve the first one, maybe create the line, then use an animated noise to break it up and add DOF effects etc.

    2nd one, i dont think theres a way around needing particles, most likely particular

  • Andy Kiernan

    November 13, 2020 at 3:29 pm

    cheers Jim

  • Andy Kiernan

    November 13, 2020 at 2:29 pm

    Nice one man, yer fracture is handy

  • Andy Kiernan

    November 13, 2020 at 10:39 am

    i liked the rhyme. I cant offer an insight, someone else might. You dont have the filter turned on in the PV do you? (not very poetic, but its all i got)

  • Andy Kiernan

    November 13, 2020 at 8:45 am

    Thats good to hear Don, what was the issue?

  • Andy Kiernan

    November 12, 2020 at 2:06 pm

    if youre asking about the images onto the text, best using nulls with external compositing tags on, then comp up in AE or similar

  • Andy Kiernan

    November 12, 2020 at 10:42 am

    I had a quick look, will look again later, the small selection is seemingly random as the cloner is making 36 clones and then your selection is from that, so some duplication is happening, didn’t have a chance yet to see how to fix it. But, if this is the max number you’re going to use, perhaps simpler to manually place in a grid and then add all models to a fracture object to get them into the mograph module and do your thing from there?

Viewing 111 - 120 of 137 posts

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