Forum Replies Created

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  • Amit Parekh

    June 26, 2013 at 4:35 pm in reply to: Sony Vegas Pro 12 crashing (Not during renders!)

    So, GPU processing is off (now). No it is not a problem with dragging in footage or anything. Just as I press the generic play/enter button and let it go. So far, the video consists of just raw footage and music. Nothing else. Just made the attempt to recreate it (the same way I did multiple times yesterday) and well, now its working just fine. Thank you for that. GPU Processing off did it.

  • Amit Parekh

    June 13, 2013 at 6:36 pm in reply to: Merging Objects/Polygons into one?

    Thanks. Worked like a charm.

  • Amit Parekh

    June 8, 2013 at 11:47 am in reply to: What does “baking” dynamics do?

    Oh awesome.

    EDIT:
    I’m currently using cloth and I was wondering if Calculating Cache for cloths is the same as baking? Do it help with working?

  • Amit Parekh

    June 6, 2013 at 10:03 pm in reply to: What does “baking” dynamics do?

    Oh awesome. Thanks.

  • Amit Parekh

    April 23, 2013 at 3:51 pm in reply to: Fog, physics tags and some other stuff.

    I think, now after thinking about it, I need to try it a bit more thoroughly before posting back here. Thanks but I’ll make a new post specifically about that issue, if I still have it.

    Thank you for the project. Works great but, looking at it, I want it to look like it fades out to white/grey, but it still SORT OF, visible. Looking at the shader, it fades from “bottom to top”. Can I rotate the material so it will fade from “left-to-right”? Just like it did in the original example. I’ll screenshot it’s current state if you want it.

  • Amit Parekh

    April 22, 2013 at 9:04 pm in reply to: Fog, physics tags and some other stuff.

    Oh, I remember. I tried that before posting on here, using a sphere. When it was a small sphere, it worked and the edges look foggy. However, when making the size large and putting the set inside of it, it didn’t work. I can’t remember since I got rid of that shape, but it didn’t work because it just didn’t show up or it made the entire sky grey, and not with a foggy edge and a clear sky. Is there anyway to fix this or is this problem unavoidable due to the size of the scene. Since this is just the beginning bit, and later the main set will be a load bigger; is there no way of doing this easily? I’ll try make this fog shader again and see what happens and get back with a screenshot of the problem then.

    Also, do you have any tips regarding the second point about the tags and the explosions?

    ————–
    Edit:

    Here’s a picture of a giant torus surrounding the map via the “Render View”.

    Link: https://speedcap.net/sharing/screen.php?id=files/1e/b6/1eb6fb19925d522baaa38cbc138750e2.png

  • Amit Parekh

    April 19, 2013 at 8:15 pm in reply to: Fog, physics tags and some other stuff.

    Sorry. what’s a fog shader and how should I go about making it/getting it sorted? Is it a material?

  • Amit Parekh

    April 18, 2013 at 1:05 pm in reply to: Fog, physics tags and some other stuff.

    Thanks. But how should I set it up so the sky is unaffected, much. Since I’m using a “Sky” that’s blue, and after I put the fog on, I just want the edge of the map to seem blurry without the sky losing it’s colour?

    Ak.

  • Amit Parekh

    April 7, 2013 at 11:17 am in reply to: Radial/Circular Wipe.

    Okay. Brilliant. Thank you.

  • Amit Parekh

    February 23, 2013 at 3:13 pm in reply to: Problem with QuickTime. No idea what to do now…

    And I have the answer. The reason this happens is because Quicktime is somewhat awkward. This is what happened.

    I have 2 HDD’s both named the same thing but on different letters. They were:
    – Documents (D:) <- Personal Stuff
    – Documents (G:) <- All my video stuff + Random stuff.

    Since their the same, it confuses one with another so now I’ve done this:
    – Docs (D:)
    – Documents (G:)

    And it WORKS! Really awkward but oh well. Gotta make sacrifices for something to work.

    If you ever have the error -1610153459 , this might be the reason. Hope I helped if you needed it.

    Ak.

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