Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Merging Objects/Polygons into one?

  • Merging Objects/Polygons into one?

    Posted by Amit Parekh on June 12, 2013 at 10:25 pm

    Okay so, maybe I did this the long way or something, but I’m working with polygons and now I have a bunch of them which are on different objects, but all next to each other (with their edges touching). (How) can I merge these together into one polygon/object so I can then use the cloth on it?

    Ak.

    Adrian Stiegler replied 10 years ago 7 Members · 8 Replies
  • 8 Replies
  • Adam Trachtenberg

    June 13, 2013 at 2:18 am

    Use the Mesh>Commands>Optimize function to weld abutting edges.

  • Darby Edelen

    June 13, 2013 at 4:28 pm

    If the polygons belong to different objects I think you’ll need to select those objects and use Mesh > Conversion > Connect Objects before you Optimize the resulting mesh.

    I very often use Connect and Delete as I don’t normally need the separate objects any longer. If you just use Connect then the separate objects will still exist and you’ll have a new object that contains all selected objects as polygon groups.

    Either way the new Connected object can be Optimized.

    Darby Edelen

  • Amit Parekh

    June 13, 2013 at 6:36 pm

    Thanks. Worked like a charm.

  • Drew Smith

    August 24, 2014 at 3:47 pm

    haha! exactly what I was looking for. Thanks guys!

  • David Cabestany

    April 21, 2015 at 4:14 pm

    Hey guys quick question,

    I created and extruded object out of 684 paths I imported from Illustrator, then I separated them into separate objects and then I made them editable, now I have 684 groups of one poly plus to caps and i need them each to be one object, but when I use Connect objects and delete with everything selected all of them get merged into one single giant object.

    Is there a way to connect and delete all of them at once but still keep them as separate objects? I don’t want to do that on each group of objects.

    Thanks in advance,
    D.

  • Brian Jones

    April 22, 2015 at 2:51 am

    do the Connect and Delete, then Optimize, then follow by using Mesh/Conversion/Polygon Groups To Objects

  • David Cabestany

    April 23, 2015 at 6:25 pm

    Thanks man, but it didn’t work. Once I connected and deleted the positions changed, mybe becuase I had effectors applied already.

    Best,
    D.

  • Adrian Stiegler

    July 15, 2016 at 4:03 pm

    Great technique. Thank you! For any noobs like, Connect and Delete is in the right click when you have the path selected.

    Cheers dude!!

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy