Amit Parekh
Forum Replies Created
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I’ve literally exported the world from the game. So the recreating bits, i understand. I think the main one is when it comes to masking. I’m not sure whether I should rotoscope or use masks. Look at the image and you’ll be able to see what the footage basically looks like.
While everything outside the path changes, nothing really enters it, apart from the odd thing. So should I rotoscope or not?
And when it comes to 3d camera tracking, what would be the best way or doing it? Using something like mocha, or Bonjou or just the standard AE 3d tracker. I’d heard good things about all 3 and have no idea which.
Also, what did you mean when you said, “and use them as a matte there.“.
Thanks,
Ak. -
Just tried it and I’m not even sure what it’s doing. I can’t even select all the polygons due to the complexity of the shape. I selected (what looks like) all the outer polygons I can click but all the inside ones seem inaccessible.
I’m at a sort of loss. I really have no clue. And I had a think about what you said. I’m not having a boole within a boole object. I could never get that working, even after looking at yours. I technically have a cube within a cube within a cube. But their in 3 sections that have been overlayed onto one another. Am I going about this all wrong? I hope not but I don’t know.
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I think I’ve done what you’ve suggested. In the end, I have 1 object, with a bunch of polygon tags and polygons. It’s one object though. When I tried to export that, I ended up with a wireframe in Solidoodle. I haven’t however, tried using the align normals command. What is that and how do I use it?
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What is the correct way of making it water tight? Since all previous times I’ve tried this, it hasn’t worked out and when importing into solidoodle (a 3d printing application), it just shows up as wireframe.
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I can overlap them up until they touch the very outer edge. But would that work and what would be the next stage afterward?
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Do you have any suggestions for good physics tutorials?
Also, THANK YOU SO MUCH! This is amazing-ly useful.
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Do you have any suggestions for good physics tutorials?
Also, THANK YOU SO MUCH! This is amazing-ly useful. I should be able to just replicate what you did for what I need. Thank you!
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So the block themselves will explode. Since it’s Minecraft, they look fine in the ground. But when I make it, I want the blocks to fly out of the ground in a random fashion, but fly ONLY a very shoort distance (since I’m working in cm, and 1 Minecraft blocks is 100cm, I say around 200-500cm distance). If they stack ontop of each other, that’s fine, I don’t care about that.
Currently, the cubes before the explosion are where I want them to be. In the crater I made for them, and they look good with the surroundings. I don’t want to break the cubes up for anything, I want the cubes to actually “fly” around and land.
It need to be a small explosion, meaning they don’t travel very far and the explosion is just enough to clear most the blocks out the crater and make them land around the explosion.
The reason I chose Explosion FX is because I put all the blocks/cubes in a null object, per crater I’m making, and it gives me the most control over the explosion. But I’m having a lot of trouble making it explode and land around the side as I do not know C4D physics, like what tags to use and stuff for the world and the blocks and stuff.
I hope this answers your questions. Let me know if you have any more.
